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Fix: use distance from boundbox edge for targeting distance #267
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501754d
use dist from boundbox edge for killaura
TwinkNet 07b8195
move helper fun to Vectors.kt and make ext of Vec3d, simplify naming
TwinkNet c21cf6c
remove imports that we don't need anymore from WorldUtils.kt
TwinkNet 6479e4d
effectively expand box by epsilon before dist calc: precision concerns.
TwinkNet 11dfb5a
remove unused import
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this seems to return a squared distance. Maybe a better name could be distToClosestPointSq? Or without the Sq if we square root it. Maybe another version of the function could be made for FastVector too to avoid the transformation in world utils