Skip to content

Windows Editor: Can haz shorter path pls 🥺👉👈#218

Merged
carstene1ns merged 1 commit intoEasyRPG:masterfrom
Ghabry:can-haz-short-path
Feb 27, 2026
Merged

Windows Editor: Can haz shorter path pls 🥺👉👈#218
carstene1ns merged 1 commit intoEasyRPG:masterfrom
Ghabry:can-haz-short-path

Conversation

@Ghabry
Copy link
Member

@Ghabry Ghabry commented Feb 26, 2026

This is a dumb one:

Even with the MAX_PATH limit removed via the registry key the MSVC Linker still cannot handle them (hardcoded buffer size?).

Linking Kirigami static gives some long paths around 200 characters.

This windows-x64-static-easyrpgeditor becomes part of the build path. Shortening it gives 17 characters more to work with. (I don't want to code in "C:\ee" and Jenkins is also unhappy very soon :). With this change it will fit)

I will remove this hack when they fix the linker in 2050 (optimistic guess).

…mits when linking Kirigami

The Kirigami path becomes around 200 characters.
Every character counts!
:: add custom editor triplet
copy ..\helper\x64-windows-static-easyrpgeditor.cmake triplets\x64-windows-static-easyrpgeditor.cmake
:: shorter version until MAX_PATH limits in the MSVC Linker are fixed (Kirigami paths are extremely long)
copy ..\helper\x64-windows-static-easyrpgeditor.cmake triplets\x64-windows-eze.cmake
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

EasyRPG Ztatic Editor 😀

@carstene1ns carstene1ns merged commit 56aa95b into EasyRPG:master Feb 27, 2026
13 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Development

Successfully merging this pull request may close these issues.

2 participants