Windows Editor: Can haz shorter path pls 🥺👉👈#218
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carstene1ns merged 1 commit intoEasyRPG:masterfrom Feb 27, 2026
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…mits when linking Kirigami The Kirigami path becomes around 200 characters. Every character counts!
carstene1ns
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Feb 27, 2026
| :: add custom editor triplet | ||
| copy ..\helper\x64-windows-static-easyrpgeditor.cmake triplets\x64-windows-static-easyrpgeditor.cmake | ||
| :: shorter version until MAX_PATH limits in the MSVC Linker are fixed (Kirigami paths are extremely long) | ||
| copy ..\helper\x64-windows-static-easyrpgeditor.cmake triplets\x64-windows-eze.cmake |
carstene1ns
approved these changes
Feb 27, 2026
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This is a dumb one:
Even with the MAX_PATH limit removed via the registry key the MSVC Linker still cannot handle them (hardcoded buffer size?).
Linking Kirigami static gives some long paths around 200 characters.
This
windows-x64-static-easyrpgeditorbecomes part of the build path. Shortening it gives 17 characters more to work with. (I don't want to code in "C:\ee" and Jenkins is also unhappy very soon :). With this change it will fit)I will remove this hack when they fix the linker in 2050 (optimistic guess).