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Also, there's currently no support for Windows, so I'll try implementing it tomorrow. |
* Fixed leftover hard-coded srand
4b6baf4 to
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* Fixed threads implementation for Windows * Changed thread architecture (result is now passed through parameters)
Author
* Removed THREAD_ENABLE * Threads are now enabled if N_THREADS is above zero * Removed useless `volatile` qualifier * Moved `render_thread_params` declaration
* Moved thread objects into parms to remove one malloc call * Added a bit of logging (could probably be removed, though)
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Now, the issue is that it only uses the global arena, and as such, prevents all threading. |
Author
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#16 Looks way more promising |
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I added really crude (optional) threading to
render_pixelsas a new functionrender_pixels_threaded.On my machine, with 5000x5000 and 12 threads, I went from 3'08 without threads down to only 45" when enabling them.