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chore: handrolled cubemap sampling#159

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schell merged 3 commits intofeature/shadow-mappingfrom
chore/handrolled-cubemap-sampling
Mar 3, 2025
Merged

chore: handrolled cubemap sampling#159
schell merged 3 commits intofeature/shadow-mappingfrom
chore/handrolled-cubemap-sampling

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@schell schell commented Mar 3, 2025

This adds the ability to sample from a cubemap representation of images in Rust code.

@schell schell changed the base branch from main to feature/shadow-mapping March 3, 2025 19:26
@schell schell merged commit 15eb9f0 into feature/shadow-mapping Mar 3, 2025
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@schell schell deleted the chore/handrolled-cubemap-sampling branch March 3, 2025 19:26
schell added a commit that referenced this pull request Mar 3, 2025
* WIP

* move stage's render of objects to StageRendering to reuse in SceneCubemap

* chore: hand rolled cubemap sampling
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