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Bringing GingaHero from NCL/LUA to Unity, as part of my studies. Many things are still missing, such as audio and proper documentation.

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GingaHeroUnity_beta

Bringing GingaHero from NCL/LUA to Unity, as part of my studies. The focus during the development was to implement som base components: EventListeners, Mangagers and PrefabPools. Many things are still missing, such as audio and proper documentation.

Play at: https://rmcs87.github.io/GingaHeroUnity_beta/index.html

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Bringing GingaHero from NCL/LUA to Unity, as part of my studies. Many things are still missing, such as audio and proper documentation.

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