- Installer
- Injector
- Core modloader
- Mod contract - Read if you want to make mods
- Chart loader mod - Read if you want to make charts
- Script loader mod
- Loads mods written in C#
- Enables the GameMaker debug overlay
- Comes with custom chart support
- Comes with a GML script injector for debugging
- Caches installed mods and data for faster loading
- Add utilities to make hooking code and adding assets easier
- Maintain accurate documentation on things like file formats and charting
Download the latest release as a zip file, and extract it into the game folder, such that version.dll is in the same place as vividstasis.exe.
Alternatively, use the installer (also in the latest release).
Note
If you're running the game through Proton on Linux, you need to do a couple extra steps.
First, install the correct redists in your Wine prefix:
protontricks 2093940 --force vcrun2022
protontricks 2093940 dotnetdesktop9Go into the game in your Steam library, open the properties dialog, and set the launch options to:
WINEDLLOVERRIDES="version=n,b" %command%To build VSML from source, you need:
If you're building on Linux, you also need:
- cargo-xwin
- The
x86_64-pc-windows-msvcRust target
Important
Make sure you cloned this repo recursively, otherwise dependencies will be missing.
If you didn't do this, then you can run:
just fetch-submodulesor
git submodule update --init --recursiveVSML uses the Just command runner to make building easier. The most useful recipies are:
just make-zip- Builds a ZIP file ready to be installedjust make-dist- Builds everything and puts it into the correct folder structure for installationjust build-installer- Builds the installer (as this is not included in themake-*recipies)just clean-all- Removes all generated build artifacts
The recipes will automatically handle cross compiling from Linux to Windows if needed.
To make a release build, use just --set build_cfg Release [recipe].