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64 changes: 46 additions & 18 deletions src/main/kotlin/com/lambda/module/modules/player/Freecam.kt
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@ package com.lambda.module.modules.player
import com.lambda.Lambda.mc
import com.lambda.config.AutomationConfig.Companion.setDefaultAutomationConfig
import com.lambda.config.applyEdits
import com.lambda.context.AutomatedSafeContext
import com.lambda.context.SafeContext
import com.lambda.event.events.MovementEvent
import com.lambda.event.events.PlayerEvent
Expand All @@ -29,10 +30,12 @@ import com.lambda.event.listener.SafeListener.Companion.listen
import com.lambda.interaction.managers.rotating.IRotationRequest.Companion.rotationRequest
import com.lambda.interaction.managers.rotating.Rotation
import com.lambda.interaction.managers.rotating.RotationMode
import com.lambda.interaction.managers.rotating.RotationRequest
import com.lambda.interaction.managers.rotating.visibilty.lookAt
import com.lambda.module.Module
import com.lambda.module.tag.ModuleTag
import com.lambda.threading.runSafe
import com.lambda.threading.runSafeAutomated
import com.lambda.util.Describable
import com.lambda.util.NamedEnum
import com.lambda.util.extension.rotation
Expand Down Expand Up @@ -76,8 +79,11 @@ object Freecam : Module(
private val speed by setting("Speed", 0.5, 0.1..1.0, 0.1, "Freecam movement speed", unit = "m/s") { mode == Mode.Free }
private val sprint by setting("Sprint Multiplier", 3.0, 0.1..10.0, 0.1, description = "Set below 1.0 to fly slower on sprint.") { mode == Mode.Free }
private val reach by setting("Reach", 10.0, 1.0..100.0, 1.0, "Freecam reach distance")
private val rotateMode by setting("Rotate Mode", FreecamRotationMode.None, "Rotation mode").onValueChange { _, it -> if (it == FreecamRotationMode.LookAtTarget) mc.crosshairTarget = BlockHitResult.createMissed(Vec3d.ZERO, Direction.UP, BlockPos.ORIGIN) }
private val relative by setting("Relative", false, "Moves freecam relative to player position") { mode == Mode.Free }.onValueChange { _, it -> if (it) lastPlayerPosition = player.pos }
private val rotateMode by setting("Rotate Mode", RotationModeFreecam.None, "Rotation mode")
.onValueChange { _, it -> if (it == RotationModeFreecam.LookAtTarget) mc.crosshairTarget = BlockHitResult.createMissed(Vec3d.ZERO, Direction.UP, BlockPos.ORIGIN) }
private val excludeRotation by setting("Exclude Rotation", FreecamRotationExclusion.None, description = "Exclude certain rotation changes from rotate mode") { rotateMode != RotationModeFreecam.None }
private val relative by setting("Relative", false, "Moves freecam relative to player position") { mode == Mode.Free }
.onValueChange { _, it -> if (it) lastPlayerPosition = player.pos }
private val keepYLevel by setting("Keep Y Level", false, "Don't change the camera y-level on player movement") { mode == Mode.Free && relative }

// Follow Player settings
Expand Down Expand Up @@ -143,14 +149,6 @@ object Freecam : Module(
mc.options.perspective = lastPerspective
}

listen<TickEvent.Pre> {
when (rotateMode) {
FreecamRotationMode.None -> return@listen
FreecamRotationMode.KeepRotation -> rotationRequest { rotation(rotation) }.submit()
FreecamRotationMode.LookAtTarget -> mc.crosshairTarget?.let { rotationRequest { rotation(lookAt(it.pos)) }.submit() }
}
}

listen<PlayerEvent.ChangeLookDirection> {
rotation = rotation.withDelta(it.deltaYaw * SENSITIVITY_FACTOR, it.deltaPitch * SENSITIVITY_FACTOR)
it.cancel()
Expand Down Expand Up @@ -227,17 +225,30 @@ object Freecam : Module(
mc.crosshairTarget = rotation.rayCast(reach, lerpPos).orMiss // Can't be null (otherwise mc will spam "Null returned as 'hitResult', this shouldn't happen!")
mc.crosshairTarget?.let { if (it.type != HitResult.Type.MISS) event.cancel() }
}
}

private enum class FreecamRotationMode(override val displayName: String, override val description: String) : NamedEnum, Describable {
None("None", "No rotation changes"),
LookAtTarget("Look At Target", "Look at the block or entity under your crosshair"),
KeepRotation("Keep Rotation", "Look in the same direction as the camera");
listen<TickEvent.Pre> {
runSafeAutomated {
when (rotateMode) {
RotationModeFreecam.None -> null
RotationModeFreecam.KeepRotation -> rotationRequest {
buildRotationTo(rotation)
}
RotationModeFreecam.LookAtTarget -> mc.crosshairTarget?.let { rotationRequest {
buildRotationTo(lookAt(it.pos))
} }
}?.submit()
}
}
}

private enum class Mode(override val displayName: String, override val description: String) : NamedEnum, Describable {
Free("Free", "Move the camera freely with keyboard input"),
FollowPlayer("Follow Player", "Camera follows a player as if attached by an invisible string");
private fun AutomatedSafeContext.buildRotationTo(rotation: Rotation): RotationRequest {
return rotationRequest {
when (excludeRotation) {
FreecamRotationExclusion.Pitch -> yaw(rotation.yaw)
FreecamRotationExclusion.Yaw -> pitch(rotation.pitch)
else -> rotation(rotation)
}
}
}

private fun SafeContext.findFollowTarget(): PlayerEntity? {
Expand All @@ -247,4 +258,21 @@ object Freecam : Module(
val players = world.players.filter { it !is ClientPlayerEntity }
return players.minByOrNull { it.eyePos.squaredDistanceTo(position) }
}

private enum class RotationModeFreecam(override val displayName: String, override val description: String) : NamedEnum, Describable {
None("None", "No rotation changes"),
LookAtTarget("Look At Target", "Look at the block or entity under your crosshair"),
KeepRotation("Keep Rotation", "Look in the same direction as the camera");
}

private enum class FreecamRotationExclusion(override val displayName: String, override val description: String) : NamedEnum, Describable {
Yaw("Yaw", "Don't change yaw"),
Pitch("Pitch", "Don't change pitch"),
None("None", "Don't exclude any rotation changes");
}

private enum class Mode(override val displayName: String, override val description: String) : NamedEnum, Describable {
Free("Free", "Move the camera freely with keyboard input"),
FollowPlayer("Follow Player", "Camera follows a player as if attached by an invisible string");
}
}