Architect, Unreal Engine and Digital Twin developer.
Co-Founder of l'AvArt Studio.
I design and build systems that connect architecture, data, and real-time technology.
My work focuses on bridging the physical and digital worlds through digital twins, simulation, reality capture, and structured knowledge platforms.
My background combines architecture, software development, and data-driven design.
I work at the intersection of:
- Architectural design and BIM workflows
- Unreal Engine development (C++ and tools engineering)
- Digital Twin systems and IoT integration
- Photogrammetry and spatial data capture
- Interactive visualisation and real-time simulation
- Research-driven platforms and knowledge infrastructures
I enjoy creating tools that help people understand complex environments through clear, interactive, and meaningful digital experiences.
Development of Twinise, an editor-native digital twin platform integrating:
- BIM and Datasmith workflows
- GIS and geospatial datasets
- IoT telemetry and live data streams
- AI-assisted analysis and interaction
- Real-time visual analytics
Focus areas include context-aware data structures, scalable runtime systems, and high-performance visualisation pipelines.
Building professional Unreal Engine plugins and tools aimed at production workflows:
- C++ plugin architecture
- Editor tooling and workflow optimisation
- Runtime data systems
- Interactive simulation interfaces
- Pixel Streaming integrations
- Data-driven visualisation
Selected public work is available in the FAB Plugins Hub repository.
Through Scanex, I work on:
- Photogrammetry and large-scale surveying
- Drone-based mapping workflows
- Point cloud processing
- Terrain modelling and spatial analysis
- Scan-to-BIM pipelines
The goal is accurate digital reconstruction supporting design, analysis, and long-term documentation.
Building structured knowledge systems designed for collaboration, research, and transparent knowledge growth.
Projects explore:
- Research gap discovery
- Structured moderation and governance models
- Citation-driven knowledge structures
- Data visualisation for complex subjects
Editor-native digital twin platform combining BIM, IoT, and real-time simulation in Unreal Engine.
https://www.twinise.com/
Unreal Engine plugins designed to solve real production problems and accelerate workflows.
https://github.com/lAvArt/FAB-Plugins-Hub
Reality capture and photogrammetry initiative focused on documentation, heritage, and spatial intelligence.
https://www.scanex.tech/
Research-oriented platforms focused on collaborative knowledge building and structured exploration of complex topics.
https://www.syriahub.org/en
Interactive tool for exploring the linguistic and morphological structure of the Quran, built on the Quranic Arabic Corpus API.
https://quran.pluragate.org/
Languages:
- C++
- C#
- Python
- TypeScript / JavaScript
Primary environments:
- Unreal Engine
- Rider / JetBrains ecosystem
- Next.js and modern web tooling
- GIS and spatial data workflows
Systems and concepts:
- Real-time rendering pipelines
- Data-oriented architecture
- Plugin-based modular design
- IoT telemetry systems
- Spatial data analysis
- AI-assisted tooling
Architecture is about making sense of the world around us.
I try to build tools that support informed decisions by connecting small pieces of data into a clearer overall picture.
I’m interested in collaborations involving:
- Digital twins and simulation
- Unreal Engine tooling
- Spatial data and visualisation
- Architecture + technology intersections
- Open research platforms
Website: https://lavartstudio.com
GitHub: https://github.com/lAvArt
This repository serves as an overview of ongoing work and interests.
Individual repositories contain detailed documentation and implementation details.
