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Replaces the stub with a working implementation that creates rooms via the existing OLC save path (redit_save_internally). Supports explicit vnum or auto-assignment of the first available vnum in zone. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replaces stubs with working implementations that create objects and mobs via existing OLC save paths (oedit_save_internally and medit_save_internally). Both support explicit vnum or auto-assignment. Also adds zone_vnum parameter to both create commands for consistency with HandleCreateRoom and HandleCreateTrigger. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Implements list_zone_commands, add_zone_command, and delete_zone_command endpoints. These expose zedit's zone reset command functionality (M/O/G/E/P/D/R/T/V/F/Q commands) through the admin API, allowing management of mob/object loading rules without in-game OLC. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Allows resetting a zone via API, triggering mob/object reload using the existing ResetZone/DecayObjectsOnRepop functions. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
…parser - list_mobs and list_objects now include a 'name' field for web admin - ParseMobUpdate now sets both SetCharAliases and set_npc_name so mobs can be targeted by players in-game Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Summary
HandleCreateRoomreplacing the stub with a working implementationredit_save_internally) for room creationCloses #2964
Test plan
get_room🤖 Generated with Claude Code