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TFG made by LQC (LE QUOC CAN)
⚙️ A CLI version. Minimized and optimized (jkd).
If you have no idea how to create a font that work in Terraria, so this repo is made for you.
- Change Langue. (Coming soon - Just change the language that help you interact application easily)
- Compile Fonts. (Compile all fonts that inside into xnb fonts, that work in Terraria)
- View Font Load. (Display all font that available)
- Help. (Simple, redirect you to this repo incase you didn't read the readme)
| Name | Do it support? |
|---|---|
| Windows Support? | ✅ |
| IOS Support? | ❌ |
| Linux Support? | Currently Not for Public |
| All Fonts Type are fine to compile? | Technically yes, almost fonts are fine, as long as you config the font right way |
| Each font, I have to config again? | Yes, you have to config the font again, cause each font, have different config |
Important
Something you need to know before use the TFG!
- Combat_Crit.xnb
- Combat_Text.xnb
- Death_Text.xnb
- Item_Stack.xnb
- Mouse_Text.xnb
You may need the sample font (.xml) font, you can download my sample font via "Release" or you could clone the repo, there is a sample font in folder "xml-font". Once you got the sample, you cant use that into terraria now. Open it (You can open with Notepad or Notepad++) edit and select the font, remember the name font is the font that you are installed into your computer, check Fonts folder to see which name and paste it into font name" Grab the sample font (or you can rename it into according font above) paste into the same place (root) of application. After that open the open, select compile. Thats all.
There is no exact value, pixel for the font, you have to do it your own. Compile it and test it in the game. All 5 .xnb fonts file use 1 font by default but just different font size.
If you see a small windows suddenly display after done compile progress, don't panic, its just a part of application - XNA frammework. Cuz its opensource, so you can check in my source
