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Overall this is a clean, well-structured PR. The new sections are consistent with existing patterns, and the error documentation additions ( ✅ Accuracy & CompletenessNo issues found. The new 🟡 Clarity & Readability
The revised sentence reads:
The addition of "or when" before "toggling verification" creates a list of two parallel conditions:
This implies the wrong-password condition only applies to toggling verification, not to the other three operations — which contradicts how the error actually works. Suggested rewrite:
💻 Code ExamplesThe new "Changing a player's identifier" sections in both Godot and Unity follow the same minimal one-liner pattern as the adjacent "Changing a player's email" sections (no code example), so this is consistent with existing style. Worth noting that both sections could benefit from a code snippet in a future pass, but that's out of scope for this PR. 📖 Structure, 🔗 Links, ⚡ Developer ExperienceNo issues found. |
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