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St4rman/README.md
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Hi πŸ‘‹, Im Idhant!

I make video games!

My name is Idhant Dabral, aka Starman, a game developer with a focus on engaging and user-friendly applications. Currently investing in myself. Other than nerding out, hobbies include art, gaming and casual writing.

  • πŸ”­ I’m currently working on Multiplayer Games
  • 🌱 I’m currently learning Unreal Engine 5

  • πŸ‘¨β€πŸ’» All of my projects are available here.
  • πŸ“ I regularly write articles on hashonde.

  • πŸ’¬ Ask me about gameplay ability system interfacing with weapons.
  • πŸ“« How to reach me: i.dabral26@gmail.com

Some of my Projects:

Name Description Status URL REPO
Project Fate 1v1 fps multiplayer game in UE5 Finished N/A Code
Project FS Souls borne AI combat recreated Finished DevLog Video Code
Procedural Grass OpenGL noise based foliage Generation Finished Youtube Code
HellRunners Multiplayer Speedrunning Grappling FPS Finsihed Youtube Code
7Hearts A Wave Clearing SinglePlayer FPS. Boom. πŸ”« Finished Itch.io

Languages and Tools:

c cplusplus figma python unreal

cheers! 🍻

Pinned Loading

  1. Soulsborne Soulsborne Public

    Souls-like built in unreal 5

    C++ 1

  2. The-Newcastle-Gang/SpeedFun The-Newcastle-Gang/SpeedFun Public

    SpeedFun

    C 1

  3. FateShooter FateShooter Public

    Multiplayer shooter built in unreal engine 5

    C++

  4. ProceduralGrass ProceduralGrass Public

    Noise based grass system in OpenGL

    C++ 2