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RNG Manipulation for FRLG#1121

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theastrogoth wants to merge 9 commits intoPokemonAutomation:mainfrom
theastrogoth:tag/frlg
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RNG Manipulation for FRLG#1121
theastrogoth wants to merge 9 commits intoPokemonAutomation:mainfrom
theastrogoth:tag/frlg

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@theastrogoth
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@theastrogoth theastrogoth commented Mar 8, 2026

For now, this is intended to be used in conjunction with some other tools (PokeFinder, etc) for RNG manipulation. Users would have to be able to find their own initial seeds and frame advances.

Once a summary reader and RNG tools are up and running, they can be combined with this to get fully automated RNG manipulation.

In-game setups should be the same as in PokemonFRLG_GiftReset. Use of the D-Pad has been avoided in case the "L=A" button mode is necessary for obtaining a particular initial seed. Time-sensitive inputs are performed blind when possible.

Planned hunts:

Gifts

  • Starters
  • Magikarp
  • Eevee
  • Hitmonlee/Hitmonchan
  • Lapras
  • Fossils
  • Game Corner Prizes

Legendaries

  • Static
  • Roaming

Wild Encounters

  • Sweet Scent
  • Fishing

For most of these, all that remains to be done is to check how many button presses are needed to advance through dialogue. The Roamer hunter will be a bit more involved (flying, using Max Repel, triggering grass encounters, and entering/leaving an area).

@theastrogoth theastrogoth marked this pull request as draft March 8, 2026 02:17
@theastrogoth
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I've successfully tested this with the starters (well, one of them), Magikarp, and a couple of Sweet Scent encounters. I believe these three are ready to be used, though I'm not sure what the level of interest will be or what documentation for them should look like, since they rely on the user figuring out a lot of info on their own (secret ID, seeds, and target advances) and performing quite a bit of setup before leaving it to run for a while.

@theastrogoth theastrogoth marked this pull request as ready for review March 9, 2026 22:25
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