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Patching
Patching is the process of applying your enabled mods to League of Legends. LTK Manager builds an overlay of all enabled mod files and injects them into the game.
The patching process has two main phases:
LTK Manager combines all enabled mods into a single overlay directory. This involves:
- Indexing — Scanning enabled mods and their active layers
- Collecting — Gathering mod files organized by game data path
- Patching WADs — Building WAD archive overlays for each affected game data file
- String overrides — Applying any text replacements from mod layers
Progress is shown in real-time in the status bar.
Once the overlay is built, LTK Manager uses a patcher DLL to inject the overlay into the League of Legends client. The game reads from the overlay files instead of the original data.
Click the Patch button in the status bar at the bottom of the window. The button shows the current patcher phase:
- Idle — Ready to patch
- Building — Creating the overlay (may take a moment depending on mod count/size)
- Patching — Overlay applied, game is patched
Click Stop to remove the overlay and restore the game to its unmodded state. The patcher stops gracefully, cleaning up the injected files.
By default, only Summoner's Rift game files are patched. To also patch Teamfight Tactics files, enable Patch TFT in Settings.
While the patcher is running:
- You cannot toggle mods on or off
- You cannot switch profiles
- You cannot reorder mods
Stop the patcher first, make your changes, then patch again.
- Verify your League path is correct in Settings
- Make sure League of Legends is installed
- Check the log file for errors
- Confirm the mods are enabled in your current profile
- Make sure you started the patcher after enabling the mods
- Check that the mod targets the correct game files
- The first build takes longer as it processes all mod files
- Large mods with many WAD files take more time
- Building is the slow phase; applying is near-instant
Getting Started
LTK Manager
Creator Workshop
Ecosystem
Development