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Kernel IAT Manual Mapper

I use this in order to manual map my .dll into the game without getting detected by the anti-cheat.

Procedure

  • Loads the dynamic library into memory as raw data.
  • Allocates memory within the process by using a kernel driver (ZwAllocateVirtualMemory) for a stub:
    • Injects a stub and later replaces headers with the dll's headers along with entry point.
  • It hooks Import Address Table.
  • Parses the imports of the game.
  • Hooks DiscordHook64.dll's function QueryPerformanceCounter which is being called every frame.

Disclaimer

This repository is for research and learning purposes only, it is not meant to create any exploit within the game.

About

A tool for manually mapping .dll files into game processes, designed to bypass anti-cheat systems. Intended for research and educational purposes only, not for creating exploits or unauthorized modifications.

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