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Releases: DexForce/EmbodiChain

v0.1.1

13 Feb 14:21
c965e0a

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🚀 EmbodiChain v0.1.1 Release Notes

Highlights

This patch release focuses on stability and usability: environment observation space correctness, more accurate camera pose reporting in the keyboard control tool, and cleaner environment launch workflows—plus documentation updates to streamline installation and onboarding.

What’s Changed

✨New Features

🐛 Bug Fixes

🔧 Improvements

  • Refactor env launcher scripts by @yuecideng in #126
  • Change visual material setter behavior for RigidObjectGroup by @yuecideng in #107
  • Support shared visual material instances by @yuecideng in #110
  • Enable get_sensor_pose_in_robot_frame for stereo camera by @dexscutai in #111
  • Save success status before reset @yhnsu #119
  • Suport camera group ids for batch rendering on RT backend by @yuecideng in #108
  • Porf: modify URDF path handling: Pass from urdf_cfg to solver_cfg by @chase6305 in #135

📚 Documentation

New Contributors

Full Changelog: v0.1.0...v0.1.1

v0.1.0

29 Jan 16:03
dfd93a4

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🚀 EmbodiChain v0.1.0 Release Notes

EmbodiChain is an end-to-end, GPU-accelerated, and modular platform for building generalized Embodied Intelligence. We are excited to announce this early release, which includes the basic project structure, the simulaiton components, the basic gym components for robot learning, the simple RL algorithm with examples, the simulation examples and the documentations.

The project website can be found here: https://dexforce.com/embodichain/index.html#/.
For more amazing features (coming in the future), please check the roadmap: https://dexforce.github.io/EmbodiChain/resources/roadmap.html


🌟The Contributors

We are grateful for our contributors in this release:

Thank you for your contributions!