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GameProgrammingWithUnity.sln
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22 lines (22 loc) · 992 Bytes
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Roll a Ball.CSharp", "Roll a Ball\Roll a Ball.CSharp.csproj", "{4740D436-ADF3-0D16-849A-A4148675E84F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4740D436-ADF3-0D16-849A-A4148675E84F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4740D436-ADF3-0D16-849A-A4148675E84F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4740D436-ADF3-0D16-849A-A4148675E84F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4740D436-ADF3-0D16-849A-A4148675E84F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal