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package.json
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30 lines (30 loc) · 1.98 KB
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{
"name": "com.unity.netcode.gameobjects",
"displayName": "Netcode for GameObjects",
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
"version": "2.11.0",
"unity": "6000.0",
"dependencies": {
"com.unity.nuget.mono-cecil": "1.11.4",
"com.unity.transport": "2.6.0"
},
"samples": [
{
"displayName": "Bootstrap",
"description": "A lightweight sample to get started",
"path": "Samples~/Bootstrap"
}
],
"_upm": {
"changelog": "### Added\n\n- Added a `WebSocketPath` field to `UnityTransport.ConnectionData` (which also shows up in the inspector if \"Use WebSockets\" is checked) that controls the path clients will connect to and servers/hosts will listen on when using WebSockets. (#3901)\n- `NetworkTransport.EarlyUpdate` and `NetworkTransport.PostLateUpdate` are now public. For the vast majority of users, there's really no point in ever calling those methods directly (the `NetworkManager` handles it). It's only useful if wrapping transports outside of NGO. (#3890)\n\n### Removed\n- Removed un-needed exceptions on `NetworkObject.cs`. (#3867)\n\n### Fixed\n\n- Fixed issue where an attachable could log an error upon being de-spawned during shutdown. (#3895)\n- NestedNetworkVariables initialized with no value no longer throw an error. (#3891)\n- Fixed `NetworkShow` behavior when it is called twice. (#3867)\n\n### Obsolete\n- `NotListeningException` is now marked as obsolete as it is no longer used internally. (#3867)"
},
"upmCi": {
"footprint": "82ba784145e8c0265f9447f3b807af77790c7072"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@2.11/manual/index.html",
"repository": {
"url": "https://github.com/Unity-Technologies/com.unity.netcode.gameobjects.git",
"type": "git",
"revision": "bf3e6f70763c228026a531e46f7e7f1efc27cf4c"
}
}