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InteractiveNodeSystem.py
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71 lines (56 loc) · 2.18 KB
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from math import sqrt
from Constants import Constants
from Node import Node
import tkinter as tk
import threading
class InteractiveNodeSystem:
def __init__(self, root: tk.Tk):
self.root = root
self.root.title("Interactive Node System")
self.root.geometry("=800x600+300+20")
self.canvas = tk.Canvas(root, width=800, height=600, bg="white")
self.canvas.pack(expand=tk.YES, fill=tk.BOTH)
self.canvas.bind("<Button-1>", self.create_node)
self.canvas.bind("<Button-2>", self.grab_node)
self.canvas.bind("<Button2-Motion>", self.drag_node, '+')
self.canvas.bind("<ButtonRelease-2>", self.clear_selected_nodes)
self.canvas.bind("<Button-3>", self.connect_nodes)
self.nodes = list[Node]()
self.selected_nodes = list[Node]()
def clear_selected_nodes(self, doNotUseThis=None):
self.selected_nodes.clear()
def create_node(self, event) -> Node:
new_node = Node(self.canvas, event.x, event.y, (0.0,0.0))
self.nodes.append(new_node)
return new_node
def grab_node(self, event):
self.clear_selected_nodes()
self.selected_nodes.append(self.get_clicked_node(event))
def drag_node(self, event):
if self.selected_nodes[0] != None:
self.selected_nodes[0].move(event.x, event.y)
def connect_nodes(self, event):
clicked_node = self.get_clicked_node(event)
if clicked_node:
self.selected_nodes.append(clicked_node)
if len(self.selected_nodes) == 2 and self.selected_nodes[0] != self.selected_nodes[1]:
self.selected_nodes[0].connect(self.selected_nodes[1])
self.selected_nodes = []
if(len(self.selected_nodes) > 1):
self.selected_nodes.pop(0)
def get_clicked_node(self, event):
for node in self.nodes:
coords = node.get_position_np()
distance = sqrt((event.x - coords[0]) ** 2 + (event.y - coords[1]) ** 2)
if distance < Constants.NODE_SIZE:
return node
return None
def velocityMethod(self):
while(True):
for node in self.nodes:
if(self.selected_nodes.count(node) == 0):
node.step_velocity()
def mainloop(self):
velocityThread = threading.Thread(target=self.velocityMethod)
velocityThread.start()
self.root.mainloop()