When scene needs to be reloaded after character falling or when pressing "Respawn" action, it crashes on processing realityKitPerFrameTick.

Actually crash leads to GArray.method_append(&content, pArgs, nil, 1), but I suppose we should somehow track scene reloads from Godot additionally to localScenePhase to prevent this?

Can I provide something else in addition to help resolve this?
When scene needs to be reloaded after character falling or when pressing "Respawn" action, it crashes on processing
realityKitPerFrameTick.Actually crash leads to
GArray.method_append(&content, pArgs, nil, 1), but I suppose we should somehow track scene reloads from Godot additionally tolocalScenePhaseto prevent this?Can I provide something else in addition to help resolve this?