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Table.py
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258 lines (237 loc) · 9.77 KB
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# -*- coding: utf-8 -*-
"""
Created on Sun Mar 29 19:53:26 2020
@author: WIKI
"""
from Board import Board
import pygame, sys, random,copy
from pygame.locals import *
from Player import Player
from PlayerAI1 import PlayerAI1
from MCTS_AI import MCTS_AI
from MINIMAX_AI import PlayerMINMAX
class Table():
def __init__(self):
self.remaining_time=300
self.Timer=0
self.WINDOWWIDTH = 800
self.WINDOWHEIGHT = 700
self.FPS = 60
self.WT = pygame.image.load("Images/WT.png")
self.KT = pygame.image.load("Images/KT.png")
self.gold = (218,177,96)
self.black = (0,0,0)
self.cnt= 0
self.turn = 0
self.board = Board()
self.player1 = Player(self.board.whitepieces)
self.player2 = Player(self.board.blackpieces)
self.states = []
self.undoimg = pygame.image.load("Images/UNDO.png")
pygame.init()
self.FPSCLOCK = pygame.time.Clock()
self.img={'White_wins':pygame.image.load('Images/White_wins.png'),'Black_wins':pygame.image.load('Images/Black_wins.png')}
def text_objects(self,text, font,color):
textSurface = font.render(text, True, color)
return textSurface, textSurface.get_rect()
def button(self,msg,x,y,w,h,ic,ac,color):
mouse = pygame.mouse.get_pos()
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(self.DISPLAYSURF, ac,(x,y,w,h))
color = self.black
else:
pygame.draw.rect(self.DISPLAYSURF, ic,(x,y,w,h))
smallText = pygame.font.SysFont("comicsansms",20)
textSurf, textRect = self.text_objects(msg, smallText,color)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
self.DISPLAYSURF.blit(textSurf, textRect)
def set_up_players(self,player1,player2):
del self.board
del self.player1
del self.player2
self.board = Board()
self.board.pieces = []
self.board.blackpieces = []
self.board.whitepieces = []
self.board.board = []
self.board.init_board()
if player1 == 0:
self.player1 = PlayerAI1(self.board.whitepieces)
else:
self.player1 = MCTS_AI(self.board.whitepieces)
if player2 == 0:
self.player2 = PlayerAI1(self.board.blackpieces)
else:
self.player2 = MCTS_AI(self.board.blackpieces)
def check_click(self):
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
if 500 > pos[0] > 300 and 250 > pos[1] > 200:
self.set_up_players(1,1)
self.FPS = 60
self.load_game()
elif 500 > pos[0] > 300 and 350 > pos[1] > 300:
self.set_up_players(1,0)
self.FPS = 60
self.load_game()
elif 500 > pos[0] > 300 and 450 > pos[1] > 400:
self.set_up_players(0,0)
self.FPS = 30
self.load_game()
elif 500 > pos[0] > 300 and 550 > pos[1] > 500:
self.quit()
def check_back_menu(self):
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
if 1100 > pos[0] > 900 and 650 > pos[1] > 600:
self.FPS=60
self.menu()
def quit(self):
pygame.quit()
sys.exit()
def build_button(self,text,x,y,w,h):
self.button("",x,y,w,h,self.gold,self.gold,self.black)
self.button(text,x+1,y+1,w-2,h-2,self.black,self.gold,self.gold)
def menu(self):
self.WINDOWWIDTH = 800
self.WINDOWHEIGHT = 700
self.DISPLAYSURF = pygame.display.set_mode((self.WINDOWWIDTH, self.WINDOWHEIGHT))
pygame.display.set_caption("Dames")
while True:
largeText = pygame.font.SysFont("comicsansms",70)
TextSurf, TextRect = self.text_objects("Menu", largeText,self.gold)
TextRect.center = (400,50)
self.DISPLAYSURF.blit(TextSurf, TextRect)
self.build_button("Mutiplayer",300,200,200,50)
self.build_button("Player Vs Pc",300,300,200,50)
self.build_button("Pc Vs Pc",300,400,200,50)
self.build_button("Quit",300,500,200,50)
self.check_click()
pygame.display.update()
self.FPSCLOCK.tick(self.FPS)
def conv(self,x):
H = int(x//60)
M = int(x%60)
x = str(H)
y = str(M)
if(len(x)==1):
x = '0'+x
if(len(y)==1):
y = '0'+y
return str(x)+':'+str(y)
def display_text(self,text,x,y):
Text = pygame.font.SysFont("comicsansms",20)
TextSurf, TextRect = self.text_objects(text,Text,self.gold)
TextRect.center = (x,y)
self.DISPLAYSURF.blit(TextSurf, TextRect)
def undo(self):
if len(self.states)>1:
self.states.pop()
else:
return
self.player1,self.player2,self.board = self.player_copy(self.states[-1][0]),self.player_copy(self.states[-1][1]),self.board_copy(self.states[-1][2])
self.turn = not self.turn
self.cnt-=1
self.board.pieces = []
self.board.pieces.extend(self.player1.pieces)
self.board.pieces.extend(self.player2.pieces)
self.board.blackpieces = self.player2.pieces
self.board.whitepieces = self.player1.pieces
def player_copy(self,player):
return copy.deepcopy(player)
def board_copy(self,board):
return copy.deepcopy(board)
def check_game_over(self):
if len(self.player1.pieces)==0 or len(self.player2.pieces)==0:
self.draw_board(True,"White_wins" if len(self.player2.pieces)==0 else "Black_wins")
return True
cnt = 0
for piece in self.player1.pieces:
cnt+=len(piece.display_possible_moves(self.board))
if cnt == 0:
self.draw_board(True,"Black_wins")
return True
cnt = 0
for piece in self.player2.pieces:
cnt+=len(piece.display_possible_moves(self.board))
if cnt == 0:
self.draw_board(True,"White_wins")
return True
return False
def draw_board(self,game_over = False,winner = None):
for x, line in enumerate(self.board.board):
for y, box in enumerate(line):
if box == (102,204,25):
pygame.draw.rect(self.DISPLAYSURF, box, (x * self.board.BOXWIDTH, y * self.board.BOXHEIGHT, self.board.BOXWIDTH, self.board.BOXHEIGHT))
else:
if box == (255,255,255):
self.DISPLAYSURF.blit(self.KT, (x*self.board.BOXWIDTH,y*self.board.BOXHEIGHT))
else:
self. DISPLAYSURF.blit(self.WT, (x*self.board.BOXWIDTH,y*self.board.BOXHEIGHT))
for piece in self.board.pieces:
piece.draw(self.DISPLAYSURF)
pygame.draw.rect(self.DISPLAYSURF, (0,0,0), (8 * self.board.BOXWIDTH, 0, 400, 700))
self.Timer+=1
if(self.Timer % 10 == 0):
self.remaining_time-=1
who = "Who's playing ? : " + ('White' if self.turn == False else 'Black')
timer = "Remaining time : "+self.conv(self.remaining_time)
if not game_over:
self.display_text(who,1000,50)
if self.FPS != 5:
self.display_text(timer,1000,100)
self.build_button("Back To menu",900,600,200,50)
if game_over :
self.DISPLAYSURF.blit(self.img[winner], (900,200))
pygame.display.update()
self.FPSCLOCK.tick(60)
self.FPS = 60
else:
pygame.display.update()
self.FPSCLOCK.tick(self.FPS)
if self.cnt > 0 and self.FPS !=5 :
self.display_text("Undo move : ",980,500)
self.DISPLAYSURF.blit(self.undoimg, (1050,475))
def load_game(self):
self.states.clear()
self.WINDOWWIDTH = 1200
self.WINDOWHEIGHT = 700
self.DISPLAYSURF = pygame.display.set_mode((self.WINDOWWIDTH, self.WINDOWHEIGHT))
pygame.display.set_caption("Dames")
self.turn = 0
self.Timer = 0
self.remaining_time = 300
self.cnt = 0
self.epoch = 0
self.states_visited = []
self.states.append((self.player_copy(self.player1),self.player_copy(self.player2),self.board_copy(self.board)))
while True:
if self.check_game_over():
continue
self.draw_board()
if self.turn == 0:
if self.player1.make_a_move(self):
self.turn = 1
self.Timer = 0
self.remaining_time = 300
self.cnt += 1
self.states.append((self.player_copy(self.player1),self.player_copy(self.player2),self.board_copy(self.board)))
else:
if self.player2.make_a_move(self):
self.turn = 0
self.Timer = 0
self.remaining_time = 300
self.cnt+=1
self.states.append((self.player_copy(self.player1),self.player_copy(self.player2),self.board_copy(self.board)))
self.draw_board()
if __name__ == "__main__":
table = Table()
table.menu()