forked from scummvm/scummvm
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathREADME
More file actions
1490 lines (1188 loc) · 62.7 KB
/
README
File metadata and controls
1490 lines (1188 loc) · 62.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
ScummVM README
Last updated: $Date$
------------------------------------------------------------------------
For more information, compatibility lists, details on donating, the latest
release, progress reports and more, please visit the ScummVM home page
at: http://www.scummvm.org/
Table of Contents:
------------------
1.0) About
2.0) Contacting
* 2.1 Reporting Bugs
3.0) Supported Games
* 3.1 Copy Protection
* 3.2 Commodore64 games notes
* 3.3 Maniac Mansion NES notes
* 3.4 Macintosh games notes
* 3.5 Multi-CD games notes
* 3.6 The Curse of Monkey Island notes
* 3.7 Broken Sword notes
* 3.8 Beneath a Steel Sky notes
* 3.9 Flight of the Amazon Queen notes
* 3.10 Gobliiins notes
* 3.11 Inherit the Earth: Quest for the Orb notes
* 3.12 Simon the Sorcerer notes
* 3.13 The Feeble Files notes
* 3.14 The Legend of Kyrandia notes
* 3.15 Known Problems
4.0) Supported Platforms
5.0) Running ScummVM
* 5.1 Command Line Options
* 5.2 Language Options
* 5.3 Graphics Filters
* 5.4 Hotkeys
6.0) Savegames
* 6.1 Autosaves
7.0) Music and Sound
* 7.1 Adlib emulation
* 7.2 FluidSynth MIDI emulation
* 7.3 MT-32 emulation
* 7.4 MIDI emulation
* 7.5 Native MIDI support
* 7.6 UNIX native and ALSA sequencer support
* 7.7 Using compressed audio files (MP3, Ogg Vorbis, Flac)
* 7.8 Output sample rate
8.0) Configuration Files
9.0) Compiling
1.0) About:
---- ------
ScummVM is a collection of interpreters, capable of emulating several
adventure game engines. ScummVM mainly supports games created using
SCUMM (Script Creation Utility for Maniac Mansion), used in various
LucasArts games such as Monkey Island and numerous Humongous Entertainment
games.
ScummVM also contains interpreters for several non-SCUMM games. Currently
these are Beneath a Steel Sky, Broken Sword 1 and 2, Flight of the
Amazon Queen, Gobliiins, Inherit the Earth: Quest for the Orb,
Simon the Sorcerer 1 and 2, The Feeble Files and The Legend of Kyrandia.
At this time ScummVM should be considered beta software, and is still
under heavy development. Be aware that whilst we attempt to make sure
that many games can be completed with few major bugs, crashes can happen.
If you enjoy ScummVM feel free to donate using the PayPal button on the
ScummVM homepage. This will help us buy utilities needed to develop ScummVM
easier and quicker. If you cannot donate, help and contribute a patch!
2.0) Contacting:
---- ----------
The easiest way to contact the ScummVM team is by submitting bug reports or
commenting in our forums. You can also join and e-mail the scummvm-devel
mailing list, or chat with us on IRC (#scummvm on irc.freenode.net)
Please do not ask us to support an unsupported game -- read the FAQ on our
web site first.
2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible, and
still occurs in the latest SVN/Daily build version. Also check the known
problems list (below) and the compatibility list on our website for that
game, to ensure the issue is not already known:
http://www.scummvm.org/compatibility_stable.php
Also do not report bugs on games that are not listed as being completable
in the 'Supported Games' section, or compatibility list. We -know- those
games have bugs.
Please include the following information:
- ScummVM version (PLEASE test the latest SVN/Daily build)
- Bug details, including instructions on reproducing
- Language of game (English, German, ...)
- Version of game (talkie, floppy, ...)
- Platform and Compiler (Win32, Linux, FreeBSD, ...)
- Attach a savegame if possible
- If this bug only occurred recently, please note the last
version without the bug, and the first version including
the bug. That way we can fix it quicker by looking at the
changes made.
3.0) Supported Games:
---- ----------------
At the moment the following games have been reported to work, and should
be playable to the end:
SCUMM Games by LucasArts:
Maniac Mansion [maniac]
Zak McKracken and the Alien Mindbenders [zak]
Indiana Jones and the Last Crusade [indy3]
Loom [loom]
The Secret of Monkey Island [monkey]
Monkey Island 2: LeChuck's Revenge [monkey2]
Indiana Jones and the Fate of Atlantis [atlantis]
Day of the Tentacle [tentacle]
Sam & Max Hit the Road [samnmax]
Full Throttle [ft]
The Dig [dig]
The Curse of Monkey Island [comi]
Other Games:
Beneath a Steel Sky [sky]
Broken Sword 1: The Shadow of the Templars [sword1]
Broken Sword 2: The Smoking Mirror [sword2]
Flight of the Amazon Queen [queen]
Gobliiins [gob1]
Inherit the Earth: Quest for the Orb [ite]
Simon the Sorcerer 1 [simon1]
Simon the Sorcerer 2 [simon2]
The Feeble Files [feeble]
The Legend of Kyrandia [kyra1]
SCUMM Games by Humongous Entertainment:
Backyard Football [football]
Big Thinkers First Grade [thinker1]
Big Thinkers Kindergarten [thinkerk]
Fatty Bear's Birthday Surprise [fbear]
Fatty Bear's Fun Pack [fbpack]
Freddi Fish 1: The Case of the Missing
Kelp Seeds [freddi]
Freddi Fish 2: The Case of the Haunted
Schoolhouse [freddi2]
Freddi Fish 3: The Case of the Stolen
Conch Shell [freddi3]
Freddi Fish 4: The Case of the Hogfish
Rustlers of Briny Gulch [freddi4]
Freddi Fish and Luther's Maze Madness [maze]
Freddi Fish and Luther's Water Worries [water]
Let's Explore the Airport with Buzzy [airport]
Let's Explore the Farm with Buzzy [farm]
Let's Explore the Jungle with Buzzy [jungle]
Pajama Sam 1: No Need to Hide When It's
Dark Outside [pajama]
Pajama Sam 2: Thunder and Lightning
Aren't so Frightening [pajama2]
Pajama Sam 3: You Are What You Eat
From Your Head to Your Feet [pajama3]
Pajama Sam's Lost & Found [lost]
Pajama Sam's Sock Works [socks]
Putt-Putt Enters the Race [puttrace]
Putt-Putt Goes to the Moon [puttmoon]
Putt-Putt Joins the Circus [puttcircus]
Putt-Putt Joins the Parade [puttputt]
Putt-Putt Saves the Zoo [puttzoo]
Putt-Putt Travels Through Time [putttime]
Putt-Putt and Pep's Balloon-O-Rama [balloon]
Putt-Putt and Pep's Dog on a Stick [dog]
Putt-Putt & Fatty Bear's Activity Pack [activity]
Putt-Putt's Fun Pack [funpack]
SPY Fox 1: Dry Cereal [spyfox]
SPY Fox 2: Some Assembly Required [spyfox2]
SPY Fox in Cheese Chase [chase]
SPY Fox in Hold the Mustard [mustard]
The following games should load, but are not yet fully playable. Play these at
your own risk, and please do not file bug reports about them. If you want
the latest updates on game compatibility, visit our web site and view the
compatibility chart.
Backyard Baseball [baseball]
Backyard Soccer [soccer]
Blue's ABC Time [BluesABCTime]
Blue's Birthday Adventure [BluesBirthday]
SPY Fox 3: Operation Ozone [spyozon]
The following games are SCUMM engine, but NOT supported by ScummVM (yet):
Other Humongous Entertainment games
Please be aware that the engine may contain bugs and unimplemented features
that sometimes make it impossible to finish the game. Save often, and please
file a bug report (instructions on submitting bug reports are above) if you
encounter such a bug in a 'supported' game.
3.1) Copy Protection:
---- ----------------
The ScummVM team does not condone piracy. However, there are cases when
LucasArts themselves bundled cracked interpreters with their own games --
the data files still contain the copy protection scripts, but the interpreter
bypasses them. There is no way for us to tell the difference between legitimate
and pirated data files, so for the games where we know the original interpreter
may have been cracked ScummVM will always have to bypass the copy protection.
In some cases ScummVM will still show the copy protection screen. Try entering
any answer. Chances are that it will work.
ScummVM will skip copy protection in the following games:
Maniac Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade (EGA)
Loom (EGA)
The Secret of Monkey Island (EGA)
The Secret of Monkey Island (VGA)
Monkey Island 2: LeChuck's Revenge
Beneath a Steel Sky bypassed with kind permission from Revolution Software.
Inherit the Earth: Quest for the Orb (Floppy version) bypassed with kind
permission from Wyrmkeep Entertainment, since it was bypassed in all CD
releases of the game.
3.2) Commodore64 games notes:
---- ------------------------
Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
playable. Either use extract_mm_c64 from the tools package (but then the
game will not be autodetected by ScummVM) or name the D64 disks as
"maniac1.d64", "maniac2.d64" and "zak1.d64", "zak2.d64" respectively.
If you add the game manually, make sure that the platform is set to
Commodore64.
3.3) Maniac Mansion NES notes:
---- -------------------------
Supported versions are English GB (E), French (F), German (G), Swedish (SW)
and English US (U).
ScummVM requires just the PRG section to run and not the whole ROM.
In order to get the game working, you will have to strip out the first
16 bytes from the ROM you are trying to work with. Any hex editor will work
as long as you are able to copy/paste. After you open the ROM with the
hex editor, copy everything from the second row (17th byte) to the end.
After you do this, paste it to a new hex file. Name the new file
"Maniac Mansion (XX).prg" while XX stands for the version you are working
with (E, F, G, SW, or U). The final size should be exactly 262144 bytes.
If you add the game manually make sure that the platform is set to NES.
Most common mistakes which prevents the game from running:
o Bad file
o ROM extracted with the 0.7.0 tools
o You try to feed ScummVM with the FULL ROM and not just the PRG section.
It is also possible to extract the separate LFL files from the PRG section.
To do so use the extract_mm_nes utility from the tools package.
3.4) Macintosh games notes:
---- ----------------------
All LucasArts SCUMM based adventures except COMI also exist in versions for the
Macintosh. ScummVM can use most (all?) of them, however, in some cases some
additional work is required. First off, if you are not using a Macintosh for
this, accessing the CD/floppy data might be tricky, since the mac uses a
special disk format called HFS which other systems usually do not support.
However, there are various free tools on the net which allow reading such HFS
volumes (for example "HFVExplorer" for Windows and "hfsutils" for Linux and
other Unix-like operating systems).
Secondly, most of the newer games shipped only with a single data file on the
Macintosh. You used to have to manually convert that data file, but this is no
longer necessary, as ScummVM can now open and understand the format natively.
For further information on copying Macintosh game files to your hard disk see:
http://wiki.scummvm.org/index.php/HOWTO-Mac_Games
3.5) Multi-CD games notes:
---- ---------------------
In general, ScummVM does not deal very well with Multi-CD games. This is
because ScummVM assumes everything about a game can be found in one directory.
Even if ScummVM does make some provisions for asking the user to change CD, the
original games usually install a small number of files to the hard disk. Unless
these files can be found on all the CDs, ScummVM will be in trouble.
Fortunately, ScummVM has no problems running the games entirely from hard disk,
if you create a directory with the correct combination of files. Usually, when
a file appears on more than one CD you can pick either of them.
These instructions are written for the PC versions (which in some case is the
only version) of the games. Windows and DOS use case-insensitive file systems,
so if one CD has a file called MONKEY.DAT and another has a file called
monkey.dat, they are the same files. These instructions give file names in all
lower-case names, even if that's not always how they appear on the CDs. In
fact, on case-sensitive file systems you will have to make sure that all
filenames use either all upper- or all lower-case letters for ScummVM to be
able to find the files.
3.6) The Curse of Monkey Island notes:
---- ---------------------------------
For this game, you'll need the comi.la0, comi.la1 and comi.la2 files. The
comi.la0 file can be found on either CD, but since they are identical it
doesn't matter which one of them you use.
In addition, you'll need a resource subdirectory with all of the files from the
resource subdirectories on both CDs. Some of the files appear on both CDs, but
again they're identical.
3.7) Broken Sword notes:
---- -------------------
Broken Sword 1 and 2 both come with in-game cutscenes compressed using
RAD Game Tools legacy Smacker(tm) format. As RAD is unwilling to open
the older legacy versions of this format to us, and have requested we not
reverse engineer it, Revolution Software has kindly allowed us to provide
re-encoded Broken Sword cutscenes for download on our website:
http://www.scummvm.org/downloads.php
These cutscenes are provided in MPEG2 format with OGG Vorbis audio.
Viewing these cutscenes thus requires a version of ScummVM compiled
with both libmpeg2 (preferably 0.4.0 or greater) and libVorbis support.
The cutscenes should be placed in the main game data directory. Note that
currently this requires either copying the game to hard disk or reburning
customised versions of the game CDs.
The instructions for the Broken Sword games are for the Sold-Out Software
versions, which are the ones you are probably most likely to find in stores
now.
3.7.1) Broken Sword 1:
------ ---------------
For this game, you'll need all of the files from the clusters directories on
both CDs. You will also need the speech.clu files from the speech directories,
but since they are not identical you'll need to rename them speech1.clu and
speech2.clu for CD 1 and 2 respectively.
In addition, you will need a music subdirectory with all of the files from the
music subdirectories on both CDs. Some of these files appear on both CDs, but
in these cases they are either identical or, in one case, so nearly identical
that it makes little difference.
ScummVM does not support the original cutscene files, so there is no need to
copy them.
3.7.2) Broken Sword 2:
------ ---------------
For this game, you'll need all of the files from the clusters directories on
both CDs. (Actually, a few of them may not be strictly necessary, but the ones
that I'm uncertain about are all fairly small.) You will need to rename the
speech.clu and music.clu files speech1.clu, speech2.clu, music1.clu and
music2.clu so that ScummVM can tell which ones are from CD 1 and which ones are
from CD 2. Any other files that appear in both cluster directories are
identical. Use whichever you like.
In addition, you will need the cd.bin, cd.inf and startup.inf files from the
sword2 directory on CD 1.
ScummVM does not support the original cutscene files, so there is no need to
copy them.
3.8) Beneath a Steel Sky notes:
---- --------------------------
Starting with ScummVM 0.8.0 you need the additional 'SKY.CPT' file to run
Beneath a Steel Sky.
This file is available on the 'Compatibility' page of the ScummVM
website, you can place it in either the directory containing the other
game data files (SKY.DNR, SKY.DSK), in your extrapath, or in the directory
where your ScummVM executable resides.
3.9) Flight of the Amazon Queen notes:
---- ---------------------------------
In order to use a non-freeware version of Flight of the Amazon Queen (from
original CD), you will need to place the 'queen.tbl' file (available from the
Compatibility page on our website) in either the directory containing the
'queen.1' game data file, in your extrapath, or in the directory where your
ScummVM executable resides.
Alternatively, you can use the 'compress_queen' tool from the tools package to
'rebuild' your FOTAQ data file to include the table for that specific version,
and thus removing the run-time dependency on the 'queen.tbl' file.
This tool also allows you to compress the speech and sound effects with MP3,
OGG or FLAC.
3.10) Gobliiins notes:
----- ----------------
The CD version of Gobliiins contains one big audio track which you need to rip
(See the section on using compressed audio files) and copy into the game
directory if you want to have in-game music without the CD in the drive
all the time.
3.11) Inherit the Earth: Quest for the Orb notes:
----- -------------------------------------------
In order to run the Mac OS X Wyrmkeep re-release of the game you will need to
copy over data from the CD to your hard drive. If you're on a PC then consult:
http://wiki.scummvm.org/index.php/HOWTO-Mac_Games
Although it primarily talks about SCUMM games, it mentions the "HFVExplorer"
utility which you need to extract the files.
Note that you have to put the speech data "Inherit the Earth Voices" in the
same directory as the game data which is stored in:
Inherit the Earth.app/Contents/Resources
For the old Mac OS 9 release you need to copy the files in MacBinary format,
as they should include both resource and data forks. Copy all 'ITE *' files.
3.12) Simon the Sorcerer 1 and 2 notes:
----- ---------------------------------
If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you will
find the Windows version in the main directory of the CD and the DOS version
in the DOS directory of the CD.
3.13) The Feeble Files notes:
----- -----------------------
If you have the Windows version of The Feeble Files, there are several things
to note.
Many of the files necessary for the game are stored in an InstallShield file
called data1.cab, which ScummVM is unable to unpack. You will need to use the
original installer or i5comp to unpack the contents of this file.
The game uses Smacker cutscenes extensively, which we can't support directly,
due to reasons described above. The cutscenes have to be re-encoded to DXA,
which is the format used by the cutscenes in the Amiga and Macintosh versions.
See the tools README for a brief guide on converting the cutscenes.
The original speech files will need to be renamed, to use with ScummVM.
Rename voices.wav on CD1 to voices1.wav
Rename voices.wav on CD2 to voices2.wav
Rename voices.wav on CD3 to voices3.wav
Rename voices.wav on CD4 to voices4.wav
3.14) The Legend of Kyrandia notes:
----- -----------------------------
To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat' file,
which can be found in the downloads section of the ScummVM website.
3.15) Known Problems:
----- ---------------
This release has the following known problems. There is no need to report them,
although patches to fix them are welcome. If you discover a bug that is not
listed here, nor in the compatibility list on the web site, please see
the section on reporting bugs.
CD Audio Games:
- When playing games that use CD Audio (FM-TOWNS games, Loom CD, etc)
users of Microsoft Windows 2000/XP may experience random crashes.
This is due to a long-standing Windows bug, resulting in corrupt
game files being read from the CD. Please copy the game data to
your harddrive to avoid this.
FM-TOWNS versions:
- The Kanji versions require the FM-TOWNS Font ROM
- ScummVM will crash randomly when using the FM-TOWNS Font ROM for
the Kanji versions of the following games:
The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge
and Indiana Jones and the Fate of Atlantis
Loom (EGA):
The Secret of Monkey Island (EGA):
- MIDI support requires the Roland update from LucasArts
Beneath a Steel Sky:
- Amiga versions aren't supported
- Floppy demos aren't supported
- Not a bug: CD version is missing speech for some dialogs, this is
normal.
Broken Sword 1:
- Macintosh version isn't supported
- PlayStation 1 version isn't supported
Broken Sword 2:
- PlayStation 1 version isn't supported
Flight of the Amazon Queen
- Amiga versions aren't supported
Inherit the Earth: Quest for the Orb
- Amiga CD version isn't supported
Simon the Sorcerer 1:
- Amiga versions aren't supported
- Subtitles aren't available in the English and German CD versions
as they are missing the majority of subtitles.
Simon the Sorcerer 2:
- Combined speech and subtitles will often cause speech to be
cut off early, this is a limitation of the original game.
- Only default language (English) of data files is supported
in Amiga and Macintosh versions.
The Feeble Files:
- Subtitles are often incomplete, they were always disabled in the
original game.
Humongous Entertainment games:
- No support for printing images
4.0) Supported Platforms:
---- --------------------
ScummVM has been ported to run on many platforms and operating systems.
Links to these ports can be found either on the ScummVM web page or by a
Google search. Many thanks to the effort of porters. If you have a port of
ScummVM and wish to commit it into the main SVN, feel free to contact us!
Supported platforms include (but are not limited to):
UNIX (Linux, Solaris, IRIX, *BSD)
Windows
Windows Mobile (iPAQ and other handheld devices)
Mac OS X
AmigaOS
BeOS
Dreamcast
PalmOS
Playstation 2
Playstation Portable
RISC OS
Symbian
The Dreamcast port does not support The Curse of Monkey Island, nor The Dig.
The PalmOS port does not support The Curse of Monkey Island, Beneath a Steel
Sky, nor either Simon the Sorcerer 1 or 2. The Dig will only work on some
Palm devices (those with a large dynamic heap).
In the Macintosh port, the right mouse button is emulated via Cmd-Click (that
is, you click the mouse button while holding the Command/Apple/Propeller key).
For the following platforms, custom backends were supported at one point
but currently are not being maintained (usually due to lack of a qualified
maintainer). In some cases (e.g. Linux), the standard SDL support works
instead.
Linux (includes iPAQs running Linux)
MorphOS
GP32
We have reports about unofficial ports to the following platforms. Please
note that these are not made by us, so we neither endorse nor support them.
Use at your own risk!
Nintendo DS
Xbox
5.0) Running ScummVM:
---- ----------------
Before you run the engine, you need to put the game's data files in a
directory. The filenames must not be in mixed case on *nix systems
(for example, these are valid names: "monkey2.000", "MONKEY2.000", while
this is a bad one: "Monkey2.000"). If you use a game with speech, the file
monster.sou must reside in the same directory as the data files.
Please note that by default, ScummVM will save games in the directory
it is executed from, so you should refrain from running it from more than
one location. Further information, including how to specify a specific save
directory to avoid this issue, are in section 6.0.
ScummVM can be launched directly by running the executable. In this case,
the built-in launcher will activate. From this, you can add games (click
'Add Game'), or launch games which have already been configured.
ScummVM can also be launched into a game directly using Command Line
arguments -- see the next section.
5.1) Command Line Options:
---- ---------------------
Usage: scummvm [OPTIONS]... [GAME]
[GAME] Short name of game to load. For example, 'monkey'
for Monkey Island. This can be either a built-in
gameid, or a user configured target.
-v, --version Display ScummVM version information and exit
-h, --help Display a brief help text and exit
-z, --list-games Display list of supported games and exit
-t, --list-targets Display list of configured targets and exit
-c, --config=CONFIG Use alternate configuration file
-p, --path=PATH Path to where the game is installed
-x, --save-slot[=NUM] Savegame slot to load (default: autosave)
-f, --fullscreen Force full-screen mode
-F, --no-fullscreen Force windowed mode
-g, --gfx-mode=MODE Select graphics scaler (see also section 5.3)
--gui-theme=THEME Select GUI theme (default, modern, classic)
--themepath=PATH Path to where GUI themes are stored
-e, --music-driver=MODE Select music driver (see also section 7.0)
-q, --language=LANG Select language (see also section 5.2)
-m, --music-volume=NUM Set the music volume, 0-255 (default: 192)
-s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192)
-r, --speech-volume=NUM Set the voice volume, 0-255 (default: 192)
--midi-gain=NUM Set the gain for MIDI playback, 0-1000 (default:100)
(only supported by some MIDI drivers)
-n, --subtitles Enable subtitles (use with games that have voice)
-b, --boot-param=NUM Pass number to the boot script (boot param)
-d, --debuglevel=NUM Set debug verbosity level
-u, --dump-scripts Enable script dumping if a directory called 'dumps'
exists in the current directory
--cdrom=NUM CD drive to play CD audio from (default: 0 = first
drive)
--joystick[=NUM] Enable input with joystick (default: 0 = first
joystick)
--platform=WORD Specify version of game (allowed values: 3do, acorn,
amiga, atari, c64, fmtowns, mac, nes, pc, segacd,
windows)
--savepath=PATH Path to where savegames are stored
--soundfont=FILE Select the SoundFont for MIDI playback (Only
supported by some MIDI drivers)
--multi-midi Enable combination of Adlib and native MIDI
--native-mt32 True Roland MT-32 (disable GM emulation)
--enable-gs Enable Roland GS mode for MIDI playback
--output-rate=RATE Select output sample rate in Hz (e.g. 22050)
--aspect-ratio Enable aspect ratio correction
--render-mode=MODE Enable additional render modes (cga, ega, hercGreen,
hercAmber, amiga)
--alt-intro Use alternative intro for CD versions of Beneath a
Steel Sky and Flight of the Amazon Queen
--copy-protection Enable copy protection in games, when
ScummVM disables it by default.
--demo-mode Start demo mode of Maniac Mansion (Classic version)
--tempo=NUM Set music tempo (in percent, 50-200) for SCUMM games
(default: 100)
--talkspeed=NUM Set talk speed for games
The meaning of most long options can be inverted by prefixing them with "no-",
e.g. --no-aspect-ratio. This is useful if you want to override a setting in the
configuration file.
The short game name ('game target') you see at the end of the command
line is very important. A short list is contained at the top of this
file. You can also get the current list of games and game names at:
http://www.scummvm.org/compatibility_stable.php
Examples:
* Win32:
Running Monkey Island, fullscreen, from a hard disk:
C:\Games\LucasArts\scummvm.exe -f -pC:\Games\LucasArts\monkey\ monkey
Running Full Throttle from CD, fullscreen and with subtitles enabled:
C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft
* Unix:
Running Monkey Island, fullscreen, from a hard disk:
/path/to/scummvm -f -p/games/LucasArts/monkey/ monkey
Running Full Throttle from CD, fullscreen and with subtitles enabled:
/path/to/scummvm -f -n -p/cdrom/resource/ ft
5.2) Language options:
---- -----------------
ScummVM includes a language option for Maniac Mansion, Zak McKracken, The Dig,
The Curse of Monkey Island, Beneath a Steel Sky, Broken Sword 1 and
Simon the Sorcerer 1 and 2.
Maniac Mansion and Zak McKracken
en - English (default)
de - German
fr - French
it - Italian
es - Spanish
The Dig
jp - Japanese
zh - Chinese
kr - Korean
The Curse of Monkey Island
en - English (default)
de - German
fr - French
it - Italian
pt - Portuguese
es - Spanish
jp - Japanese
zh - Chinese
kr - Korean
Beneath a Steel Sky
gb - English (Great Britain) (default)
en - English (USA)
de - German
fr - French
it - Italian
pt - Portuguese
es - Spanish
se - Swedish
Broken Sword 1
en - English (default)
de - German
fr - French
it - Italian
es - Spanish
pt - Portuguese
cz - Czech
Simon the Sorcerer 1 and 2
en - English (default)
de - German
fr - French
it - Italian
es - Spanish
hb - Hebrew
pl - Polish
ru - Russian
5.3) Graphics filters:
---- -----------------
ScummVM offers several anti-aliasing filters to attempt to improve visual
quality. These are the same filters used in many other emulators, such as
MAME. These filters take the original game graphics, and scale it by a
certain fixed factor (usually 2x or 3x) before displaying them to you.
So for example, if the game originally run at a resolution of 320x200
(typical for most of the SCUMM games), then using a filter with scale
factor 2x will effectively yield 640x400 graphics. Likewise with a
3x filter you'll get 960x600.
They are:
1x - No filtering, no scaling. Fastest.
2x - No filtering, factor 2x (default for non 640x480 games).
3x - No filtering, factor 3x.
2xsai - 2xSAI filter, factor 2x.
super2xsai - Enhanced 2xSAI filtering, factor 2x.
supereagle - Less blurry than 2xSAI, but slower. Factor 2x.
advmame2x - Doesn't rely on blurring like 2xSAI, fast. Factor 2x.
advmame3x - Doesn't rely on blurring like 2xSAI, fast. Factor 3x.
hq2x - Very nice high quality filter but slow. Factor 2x.
hq3x - Very nice high quality filter but slow. Factor 3x.
tv2x - Interlace filter, tries to emulate a TV. Factor 2x.
dotmatrix - Dot matrix effect. Factor 2x.
To select a graphics filter, pass its name via the '-g' option to scummvm,
for example:
scummvm -gadvmame2x monkey2
Note #1: Not all backends support all or any filters. The ones listed above
are for the default SDL backend.
Note #2: Filters can be very slow when ScummVM is compiled in a debug
configuration without optimizations. And there is always a speed impact when
using any form of anti-aliasing/linear filtering.
Note #3: The FM-TOWNS version of Zak McKracken uses an original resolution
of 320x240, hence for this game scalers will scale to 640x480 or 960x720.
5.4) Hot Keys:
---- ---------
ScummVM supports various in game hotkeys. They differ between SCUMM games and
other games.
Common:
Cmd-q - Quit (Mac OS X)
Ctrl-q - Quit (other unices including Linux)
Ctrl-z OR Alt-x - Quit (other platforms)
Keyboard Arrow Keys - Simulate mouse movement
Ctrl-f - Toggle fast mode
Ctrl-m - Toggle mouse capture
Ctrl-Alt 1-8 - Switch between graphics filters
Ctrl-Alt + and - - Increase/Decrease the scale factor
Ctrl-Alt a - Toggle aspect-ratio correction on/off
Most of the games use a 320x200 pixel
resolution, which may look squashed on
modern monitors. Aspect-ratio correction
stretches the image to use 320x240 pixels
instead, or a multiple thereof
Alt-Enter - Toggles full screen/windowed
SCUMM:
Ctrl 0-9 and Alt 0-9 - Load and save game state
Ctrl-d - Starts the debugger
Ctrl-g - Runs in really REALLY fast mode
Ctrl-t - Switch been 'Speech only',
'Speech and Subtitles' and 'Subtitles only'
Tilde (~) - Show/hide the debugging console
Ctrl-s - Shows memory consumption
[ and ] - Music volume, down/up
- and + - Text speed, slower/faster
F5 - Displays a save/load box
Space - Pauses
Period (.) - Skips current line of text in some games
Enter - Simulate left mouse button press
Tab - Simulate right mouse button press
Beneath a Steel Sky:
Ctrl-d - Starts the debugger
Ctrl-g - Runs in really REALLY fast mode
F5 - Displays a save/load box
Escape - Skips the game intro
Period (.) - Skips current line of text
Broken Sword 1:
F5 or ESC - Displays save/load box
Broken Sword 2:
Ctrl-d - Starts the debugger
c - Display the credits
p - Pauses
Flight of the Amazon Queen:
Ctrl-d - Starts the debugger
F1 - Use Journal (saving/loading)
F11 - Quicksave
F12 - Quickload
Escape - Skips cutscenes
Space - Skips current line of text
Simon the Sorcerer 1 and 2:
Ctrl 0-9 and Alt 0-9 - Load and save game state
Ctrl-d - Starts the debugger
F1 - F3 - Text speed, faster - slower
F10 - Shows all characters and objects you can
interact with
- and + - Music volume, down/up
m - Music on/off
s - Sound effects on/off
b - Background sounds on/off
p - Pauses
t - Switch between speech and subtitles
v - Switch between subtitles only and
combined speech and subtitles
[Simon the Sorcerer 2 only]
The Feeble Files
Ctrl-d - Starts the debugger
F7 - Switch characters
F9 - Hitbox names on/off
s - Sound effects on/off
b - Background sounds on/off
p - Pauses
t - Switch between speech and subtitles
v - Switch between subtitles only and
combined speech and subtitles
The Legend of Kyrandia:
Ctrl 0-9 and Alt 0-9 - Load and save game state
Ctrl-d - Starts the debugger
Note that using ctrl-f and ctrl-g are not recommended: games can crash when
being run faster than their normal speed, as scripts will lose synchronisation.
Ctrl-f is not supported by the Broken Sword games.
6.0) Savegames:
---- ----------
Savegames are by default put in the current directory on some platforms and
preset directories on others. You can specify the save in the config file by
setting the savepath parameter. See the example config file later in this
readme.
The platforms that currently have a different default directory are:
Mac OS X: $HOME/Documents/ScummVM Savegames/
Other unices: $HOME/.scummvm/
You can also use the environment variable SCUMMVM_SAVEPATH to specify where to
put savegames. Don't forget the trailing directory separator. Also be aware
that saved games may break between ScummVM releases.
Bash (Unix) example:
export SCUMMVM_SAVEPATH=/tmp/scummvm_savegames/
Windows example:
set SCUMMVM_SAVEPATH=C:\saved_games\
6.1) Autosaves:
---- ----------
Because ScummVM is still a beta product, it -can- crash and/or hang
occasionally. As such, every five minutes it will save a game in Slot 0. This
game can be loaded via Ctrl-0, or the F5 menu. This autosaving does not,
however, occur with Simon the Sorcerer 1 and 2, nor with Broken Sword 1 and 2.
7.0) Music and Sound:
---- ----------------
By default, on most operating systems, ScummVM will automatically use Adlib
emulation. MIDI may not be available on all operating systems or may need
manual configuration. If you ARE using MIDI, you have several different
choices of output, depending on your operating system and configuration.
null - Null output. Don't play any music.
adlib - Internal Adlib emulation (default)
fluidsynth - FluidSynth MIDI emulation
mt32 - Internal MT-32 emulation
pcjr - Internal PCjr emulation
pcspk - Internal PC Speaker emulation
towns - Internal FM-TOWNS YM2612 emulation
alsa - Output using ALSA sequencer device. See below.
core - CoreAudio sound, for Mac OS X users.
coremidi - CoreMIDI sound, for Mac OS X users. Use only if you have
a hardware MIDI synthesizer.
qt - Quicktime sound, for Macintosh users.
seq - Use /dev/sequencer for MIDI, *nix users. See below.
windows - Windows MIDI. Uses built-in sequencer, for Windows users
To select a sound driver, pass its name via the '-e' option to scummvm,
for example:
scummvm -eadlib monkey2
7.1) Playing sound with Adlib emulation:
---- -----------------------------------
By default an Adlib card will be emulated and ScummVM will output the music
as sampled waves. This is the default mode for most games, and offers the
best compatibility between machines and games.
7.2) Playing sound with FluidSynth MIDI emulation:
---- ----------------------------------------------
If ScummVM was build with libfluidsynth support it will be able to play MIDI
music through the FluidSynth driver. You will have to specify a SoundFont to
use, however.
Since the default output volume from FluidSynth can be fairly low, ScummVM will
set the gain by default to get a stronger signal. This can be further adjusted
using the --midi-gain command-line option, or the "midi_gain" config file
setting.
The setting can take any value from 0 through 1000, with the default being 100.
(This corresponds to FluidSynth's gain settings of 0.0 through 10.0, which are
presumably measured in decibel.)
NOTE: The processor requirements for FluidSynth can be fairly high in some
cases. A fast CPU is recommended.
7.3) Playing sound with MT-32 emulation:
---- -----------------------------------
Some games which contain MIDI music data also have improved tracks designed
for the MT-32 sound module. ScummVM can now emulate this device, however you
must provide original MT-32 ROMs to make it work:
MT32_PCM.ROM - IC21 (512KB)
MT32_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise
Place these ROMs in the game directory, in your extrapath, or in the directory
where your ScummVM executable resides.
You don't need to specify --native-mt32 with this driver, as it automatically
gets turned on.
NOTE: The processor requirements for the emulator are quite high; a fast CPU is
strongly recommended.
7.4) Playing sound with MIDI emulation:
---- ----------------------------------
Some games (such as Sam & Max) only contain MIDI music data. This once
prevented music for these games from working on platforms that do not support
MIDI, or soundcards that do not provide MIDI drivers (e.g, many soundcards will
not play MIDI under Linux). ScummVM can now emulate MIDI mode using sampled
waves and Adlib, FluidSynth MIDI emulation or MT-32 emulation using the
-eadlib, -efluidsynth or -emt32 options respectively. However, if you are
capable of using native MIDI, we recommend using one of the MIDI modes below
for best sound.
7.5) Playing sound with Native MIDI:
---- -------------------------------
Use the appropriate -e<mode> command line option from the list above to
select your preferred MIDI device. For example, if you wish to use the