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player.cpp
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167 lines (125 loc) · 2.24 KB
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#include <iostream>
#include "player.h"
#include <string>
#include <cmath>
#include <vector>
#include <fstream>
using namespace std;
//constructors
Player::Player() //default
{
Health = 100;
Power = 15;
Money = 200;
Weapons;
Level = 0;
PlayerExp = 0;
}
Player::Player(string name, int health, int power, int money, Weapon weapons[100], int level, int exp)
{
Name = name;
Health = health;
Power = power;
Money = money;
Weapons;
Level = level;
PlayerExp = exp;
}
//setters
void Player::setName(string name)
{
Name = name;
}
void Player::setHealth(int health)
{
Health = health;
}
void Player::setPower(int power)
{
Power = power;
}
void Player::setMoney(int money)
{
Money = money;
}
void Player::setWeapon(Weapon weapon)
{
if(weaponsCount < 100)
{
// int size = sizeof(Weapons);
Weapons[weaponsCount] = weapon;
weaponsCount++;
}
}
void Player::setWeaponsCount(int num)
{
weaponsCount = num;
}
void Player::decreaseWeaponsCount(int num)
{
setWeaponsCount(weaponsCount - num);
}
void Player::setWeaponSell(Weapon weapon, int index)
{
Weapons[index] = weapon;
}
void Player::setPotion(int num)
{
Potion += num;
}
void Player::setLevel(int PlayerExp)
{
Level = PlayerExp/1000;
}
void Player::setExp(int exp)
{
PlayerExp += exp;
}
//getters
string Player::getName() const
{
return Name;
}
int Player::getHealth() const
{
return Health;
}
int Player::getMoney() const
{
return Money;
}
int Player::getPower() const
{
return Power;
}
int Player::getWeaponCount() const
{
return weaponsCount;
}
Weapon Player::getWeapon(int index) const
{
return Weapons[index];
}
int Player::getPotion() const
{
return Potion;
}
int Player::getLevel() const
{
return Level;
}
int Player::getExp() const
{
return PlayerExp;
}
/*
Weapon sword("Sword", 0, 20);
Weapon greatSword("GreatSword", 300, 25); // wepaon definitions
Weapon longSword("LongSword", 450, 30);
Weapon axe("Axe", 600, 42);
Weapon bow("Bow", 900, 53);
Weapon bowgun("Bowgun", 1200, 90);
Weapon dualBlades("DualBlades", 2800, 120);
Weapon hammer("Hammer", 4500, 390);
Weapon lance("Lance", 6800, 970);
*/