If we look at a previously existing Raylib plugin, we see that their documentation says:
- iOS, raylib is built on top of OpenGL and that isn't supported on iOS.
- macOS, raylib creates windows natively but on macOS that is only possible if you do it from the main thread but sadly the Dart VM is not the main thread. For more information check this issue and this one.
Have these platforms been tested, and have these issues been overcome?