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xmake.lua
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133 lines (120 loc) · 3.69 KB
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add_rules("mode.debug", "mode.release")
-- add_subdirs("xmgr")
includes("xmgr")
toolchain("clang_vs")
set_kind("standalone")
-- set_bindir("C:\\Program Files\\Microsoft Visual Studio\\2022\\Enterprise\\VC\\Tools\\Llvm\\x64\\bin")
on_load(function (toolchain)
local tooldir = "C:\\Program Files\\Microsoft Visual Studio\\2022\\Enterprise\\VC\\Tools\\Llvm\\x64\\bin"
toolchain:add("runenvs","PATH",tooldir)
toolchain:set("toolset","cc", "clang-cl")
toolchain:set("toolset","cxx", "clang-cl")
end)
toolchain_end()
set_config("qt","C:/Lib/Qt/6.6.1")
-- set_config("qt","E:/qt5.15.2/build/install")
-- set_config("qt","C:/Lib/Qt/5.15.2/msvc2019_64")
-- set_toolchains("clang_vs")
-- -- QT 需要指定运行时,不然退出时会报错
if is_mode("debug") then
set_runtimes("MDd")
else
set_runtimes("MT")
end
-- option("vkResources")
-- before_check(function(option)
-- local res = "$(buildir)/$(plat)/$(arch)/$(mode)/Resources"
-- if os.isdir(res) then
-- return
-- end
-- os.cp("Resources",res)
-- end)
-- option_end()
target("vkExample")
set_languages("c++17")
add_rules("qt.widgetapp")
add_options("vkResources")
add_rules("glsl.spv",{outputdir="$(buildir)/$(plat)/$(arch)/$(mode)/Shaders"})
add_files("src/Shaders/*.frag","src/Shaders/*.vert")
add_headerfiles("src/Shaders/*.frag","src/Shaders/*.vert")
add_headerfiles("src/**.h")
add_files("src/**.cpp")
-- add files with Q_OBJECT meta (only for qt.moc)
add_files("src/mainwindow.h")
add_frameworks("QtCore","QtGui","QtWidgets") --QT5
add_includedirs("C:/Lib/VulkanSDK/1.3.224.1/Include","src")
add_linkdirs("C:/Lib/VulkanSDK/1.3.224.1/Lib")
add_links("vulkan-1")
-- add_defines("NOMINMAX")
add_defines("VK_USE_PLATFORM_WIN32_KHR")
add_defines( "UNICODE", "_UNICODE")
add_cxflags("/execution-charset:utf-8")
add_cxflags("/source-charset:utf-8")
--
-- If you want to known more usage about xmake, please see https://xmake.io
--
-- ## FAQ
--
-- You can enter the project directory firstly before building project.
--
-- $ cd projectdir
--
-- 1. How to build project?
--
-- $ xmake
--
-- 2. How to configure project?
--
-- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release]
--
-- 3. Where is the build output directory?
--
-- The default output directory is `./build` and you can configure the output directory.
--
-- $ xmake f -o outputdir
-- $ xmake
--
-- 4. How to run and debug target after building project?
--
-- $ xmake run [targetname]
-- $ xmake run -d [targetname]
--
-- 5. How to install target to the system directory or other output directory?
--
-- $ xmake install
-- $ xmake install -o installdir
--
-- 6. Add some frequently-used compilation flags in xmake.lua
--
-- @code
-- -- add debug and release modes
-- add_rules("mode.debug", "mode.release")
--
-- -- add macro definition
-- add_defines("NDEBUG", "_GNU_SOURCE=1")
--
-- -- set warning all as error
-- set_warnings("all", "error")
--
-- -- set language: c99, c++11
-- set_languages("c99", "c++11")
--
-- -- set optimization: none, faster, fastest, smallest
-- set_optimize("fastest")
--
-- -- add include search directories
-- add_includedirs("/usr/include", "/usr/local/include")
--
-- -- add link libraries and search directories
-- add_links("tbox")
-- add_linkdirs("/usr/local/lib", "/usr/lib")
--
-- -- add system link libraries
-- add_syslinks("z", "pthread")
--
-- -- add compilation and link flags
-- add_cxflags("-stdnolib", "-fno-strict-aliasing")
-- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true})
--
-- @endcode
--