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hashtable.cpp
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163 lines (116 loc) · 3.2 KB
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#include <iostream>
#include "hashtable.h"
#include <vector>
using namespace std;
/**
* Internal method to return a prime number
* at least as large as n. Assumes n > 0.
*/
bool isPrime( int n )
{
if ( n == 2 || n == 3 )
return true;
if ( n == 1 || n % 2 == 0 )
return false;
for ( int i = 3; i * i <= n; i += 2 )
if ( n % i == 0 )
return false;
return true;
}
int nextPrime( int n )
{
if ( n % 2 == 0 )
n++;
for ( ; ! isPrime( n ); n += 2 )
;
return n;
}
/**
* Internal method to test if a positive number is prime.
* Not an efficient algorithm.
*/
/**
* Construct the hash table.
*/
template <class k,class HashedObj>
HashTable<k,HashedObj>::HashTable( const k & key,const HashedObj & notFound,int size )
: ITEM_NOT_FOUND( notFound ), array( nextPrime( size ) )
{
makeEmpty( );
}
template<class k,class HashedObj>
int HashTable<k,HashedObj>::hash(k key)
{
return key % array.size();
}
template<class k,class HashedObj>
/**
* Method that performs quadratic probing resolution.
* Return the position where the search for x terminates.
*/
int HashTable<k,HashedObj>::findPos(const k & x )
{
int collisionNum = 0;
//int currentPos = hash(x);
int currentPos = hash(x);
while ( array[ currentPos ].info != EMPTY && array[ currentPos ].key != x )
{
currentPos += 2 * ++collisionNum - 1; // add the difference
if ( currentPos >= array.size( ) ) // perform the mod
currentPos = currentPos - array.size( ); // if necessary
}
return currentPos;
}
/**
* Return true if currentPos exists and is active.
*/
template <class k,class HashedObj>
bool HashTable<k,HashedObj>::isActive( int currentPos ) const
{
return array[ currentPos ].info == ACTIVE;
}
/**
* Find item x in the hash table.
* Return the matching item, or ITEM_NOT_FOUND, if not found.
*/
template <class k,class HashedObj>
k & HashTable<k,HashedObj>::find( const k & x )
{
int currentPos = findPos( x );
if (isActive( currentPos ))
return array[ currentPos].key;
return notAkey ; // might have deal with it later
}
/**
* Insert item x into the hash table. If the item is
* already present, then do nothing.
*/
template <class k,class HashedObj>
void HashTable<k,HashedObj>::insert( const k & key,const HashedObj & x )
{
// Insert x as active
int currentPos = findPos( key);
if ( isActive( currentPos ) )
return;
array[ currentPos ] = HashEntry( x, ACTIVE );
// enlarge the hash table if necessary
if ( ++currentSize >= array.size()*1.0 / 2 )
rehash( );
}
/**
* Expand the hash table.
*/
template <class k,class HashedObj>
void HashTable<k,HashedObj>::rehash( )
{
vector<HashEntry> oldArray = array;
// Create new double-sized, empty table
array.resize( nextPrime( 2 * oldArray.size( ) ) );
for ( int j = 0; j < array.size( ); j++ )
array[ j ].info = EMPTY;
// Copy table over
currentSize = 0;
for ( int i = 0; i < oldArray.size( ); i++ )
if ( oldArray[ i ].info == ACTIVE )
insert( oldArray[i].key,oldArray[ i ].element );
}