The core is riddled with commented out, or unused OpenGL calls from Torque2D. They should all be removed except in cases where they may help to explain how a bit of code worked that hasn't been reimplemented. Example: some of the dglDraw calls have simply been commented out, they should all be replaced with nanoVG calls.
The core is riddled with commented out, or unused OpenGL calls from Torque2D. They should all be removed except in cases where they may help to explain how a bit of code worked that hasn't been reimplemented. Example: some of the dglDraw calls have simply been commented out, they should all be replaced with nanoVG calls.