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DrawTiles.py
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93 lines (80 loc) · 3.72 KB
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import pygame as pg
import pygame.mouse
from pygame import Vector2
from Settings import *
from main import *
from Tools import *
sprites = pg.sprite.Group()
class Tile(pg.sprite.Sprite):
def __init__(self, pos, size, color):
super().__init__()
self.pos = pos
self.size = size
self.color = color
self.image = pg.Surface((size.x, size.y))
self.image.fill(self.color)
self.rect = self.image.get_rect(center=self.pos)
for tile in sprites.sprites():
if isinstance(tile, Tile):
if tile.pos == self.pos:
sprites.remove(tile)# noqa
def preview_col(self, selected_color):
self.image.fill(selected_color)
self.rect = self.image.get_rect(center=self.pos)
self.image.set_alpha(100)
class Tiles:
def __init__(self):
self.selected_color = "yellow"
self.size = Vector2(WIDTH/NUMBER_OF_UNITS, HEIGHT/NUMBER_OF_UNITS)
self.cords = []
self.coordinates()
self.previewer = Tile((0, 0), self.size, self.selected_color)
self.pen_type = "pen"
self.pen_size = 1
def coordinates(self):
for i in range(1, NUMBER_OF_UNITS+1):
for j in range(1, NUMBER_OF_UNITS+1):
self.cords.append(Vector2((self.size.x * i) - (self.size.x/2), (self.size.y * j) - (self.size.y/2)))
#self.add_tiles() # noqa
def add_tiles(self):
for i in self.cords:
sprites.add(Tile(i, self.size, (255, 255, 255)))# noqa
def paint_tiles(self, mouse_pos, redraw_background, background):
self.previewer.preview_col(self.selected_color)
for i in self.cords:
if abs(i.x-mouse_pos.x) < (self.size.x/2) * self.pen_size and abs(i.y-mouse_pos.y) < (self.size.y/2) * self.pen_size and mouse_pos.x < WIDTH and mouse_pos.y < HEIGHT:
self.previewer.pos = i
if pygame.mouse.get_pressed()[0]:
if self.pen_type == "pen":
sprites.add(Tile(i, self.size, self.selected_color))# noqa
elif self.pen_type == "rubber":
for sprite in sprites.sprites():
if isinstance(sprite, Tile):
if sprite.pos == i:
sprites.remove(sprite)# noqa
redraw_background()
sprites.draw(background)
elif self.pen_type == "bucket":
color = ""
for sprite in sprites.sprites():
if isinstance(sprite, Tile):
if sprite.pos == i:
color = sprite.color
if color == "":
for j in self.cords:
can_paint = True
for sprite in sprites.sprites():
if j == sprite.pos:
can_paint = False
if can_paint:
sprites.add(Tile(j, self.size, self.selected_color)) # noqa
else:
for sprite in sprites.sprites():
if isinstance(sprite, Tile) and sprite.color == color:
sprites.add(Tile(sprite.pos, self.size, self.selected_color)) # noqa
if self.pen_type == "trash":
for sprite in sprites.sprites():
sprites.remove(sprite)
redraw_background()
sprites.draw(background)
self.pen_type = "pen"