Is your feature request related to a problem? Please describe.
Not a common problem, but for my use case (Films in VR) I would like to be pushed upwards with forces (like gravity) instead of snapping back to floor level since it is difficult to gauge where the floor is while in motion
Describe the solution you'd like
Setting as toggle option
If player is playspaced underneath the floor when gravity is enabled apply upwards force similar to reverse gravity.
Upon reaching floor level velocity is kept and normal gravity is applied and normal behaviour resumes (Player hard stops upon reaching floor).
Is your feature request related to a problem? Please describe.
Not a common problem, but for my use case (Films in VR) I would like to be pushed upwards with forces (like gravity) instead of snapping back to floor level since it is difficult to gauge where the floor is while in motion
Describe the solution you'd like
Setting as toggle option
If player is playspaced underneath the floor when gravity is enabled apply upwards force similar to reverse gravity.
Upon reaching floor level velocity is kept and normal gravity is applied and normal behaviour resumes (Player hard stops upon reaching floor).