Skip to content

Feature Request: Make faction reputation decrease based on damage instead of hit count #729

@Du4lity5151

Description

@Du4lity5151

How was this assumed?

Recently, I have been running into an issue with an ultra-high fire-rate weapon within a WIP module. It appears to make factions hostile extremely quickly, even with accidental fire. Each projectile deals very little damage on their own, but many projectiles appear to cause hostility rather than damage dealt.

How to fix

Alter faction reputation logic to deduct reputation based on total damage dealt to faction ships instead of total times hit

Potential downsides

The most obvious downside I can think of to implementing this change is allowing the player to fire at allies for extended periods of time using low DPS weapons. While depending on context this could be unrealistic, I would argue that making high fire-rate weapons risky to use in front of allies is a bigger downside.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions