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app.js
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92 lines (77 loc) · 2.74 KB
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/**
* Module dependencies.
*/
// set up ======================================================================
// get all the tools we need
var express = require('express');
var app = express();
//var port = process.env.PORT || 8080;
var port = 8080;
mongoose = require('mongoose');
var passport = require('passport');
//var flash = require('connect-flash');
var jwt = require('jwt-simple');
var morgan = require('morgan');
var cookieParser = require('cookie-parser');
var bodyParser = require('body-parser');
//var session = require('express-session');
var gameEngine = require("http").createServer(express);
var gameEnginePort = 3030;
io = require("socket.io")(gameEngine);
var allowCrossDomain = function(req, res, next) {
res.header('Access-Control-Allow-Origin', '*');
res.header('Access-Control-Allow-Methods', 'GET,PUT,POST,DELETE,OPTIONS');
res.header('Access-Control-Allow-Headers', 'Content-Type, Authorization, Content-Length, X-Requested-With');
// intercept OPTIONS method
if ('OPTIONS' == req.method) {
res.send(200);
}
else {
next();
}
};
/*
* configuration of DB, JWT and Passport
*/
var configDB = require('./config/database.js');
mongoose.connect(configDB.url); // connect to our database
require('./config/passport')(passport,app,jwt); // pass passport for configuration
app.set('jwtTokenSecret','MUGLs_secret_TOKEN');
// set up our express application
app.use(morgan('dev')); // log every request to the console
app.use(cookieParser()); // read cookies (needed for auth)
app.use(bodyParser()); // get information from html forms
/*
* public directory (for websites and similar content)
*/
app.use(express.static(__dirname + "/public")); //this is for public files like css / js / image
app.set('views', __dirname + '/views');
app.engine(".html", require('ejs').renderFile); //use EJS to render HTML files
app.use(passport.initialize()); // required for passport
app.use(allowCrossDomain);
/*
* routes
*/
var jwtauth = require("./util/jwtauth.js")(jwt,app);
require('./routes/users.js')(app, passport,jwtauth);
require('./routes/editor.js')(app, jwtauth);
require('./routes/game.js')(app, jwtauth);
/**
*Logger
**/
log4js = require('log4js');
log4js.loadAppender('file');
log4js.addAppender(log4js.appenders.file('config/logging.json'), 'engine');
/**
* Sockets
**/
//set up the socket channels and functions
require("./sockets/engine")(io,jwtauth);
//require("./lib/Objects3.js");
channel={"Groups":"Groups","InventarItems":"InventarItems","MapItems":"MapItems","Player":"Player","quest":"Quests","Roles":"Roles","Sequences":"Sequences"};
/*
* Start up Express Server
*/
app.listen(port);
gameEngine.listen(gameEnginePort);
console.log('The magic happens on port ' + port);