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<!DOCTYPE html>
<html lang="en">
<head>
<!-- HTML Meta Tags -->
<title>CodeRed - Documentation</title>
<meta name="description" content="A lightweight, user-friendly enhancement for Rocket League.">
<!-- Open Graph Meta Tags -->
<meta property="og:url" content="https://coderedmodding.github.io/documentation.html">
<meta property="og:type" content="website">
<meta property="og:title" content="CodeRed - Rocket League">
<meta property="og:description" content="A lightweight, user-friendly enhancement for Rocket League.">
<meta property="og:image" content="https://raw.githubusercontent.com/CodeRedModding/CodeRed-Retrievers/refs/heads/main/Assets/Banners/Wallpaper_Default.png">
<meta property="og:image:width" content="2560">
<meta property="og:image:height" content="1440">
<!-- Twitter Meta Tags -->
<meta name="twitter:card" content="summary_large_image">
<meta property="twitter:domain" content="coderedmodding.github.io">
<meta property="twitter:url" content="https://coderedmodding.github.io/documentation.html">
<meta name="twitter:title" content="CodeRed - Rocket League">
<meta name="twitter:description" content="A lightweight, user-friendly enhancement for Rocket League.">
<meta name="twitter:image" content="https://raw.githubusercontent.com/CodeRedModding/CodeRed-Retrievers/refs/heads/main/Assets/Banners/Wallpaper_Default.png">
<link rel="shortcut icon" type="image/x-icon" href="./favicon.ico">
<link href="https://fonts.googleapis.com/css?family=Poppins:300,400,500,600,700&display=swap" rel="stylesheet">
<script defer src="assets/fontawesome/js/all.min.js"></script>
<link rel="stylesheet" href="//cdnjs.cloudflare.com/ajax/libs/highlight.js/9.15.2/styles/atom-one-dark.min.css">
<link rel="stylesheet" href="assets/plugins/simplelightbox/simple-lightbox.min.css">
<link id="theme-style" rel="stylesheet" href="assets/css/theme.css">
</head>
<body class="docs">
<header class="header fixed-top">
<div class="branding docs-branding">
<div class="container-fluid position-relative py-2">
<div class="docs-logo-wrapper">
<button id="docs-sidebar-toggler" class="docs-sidebar-toggler docs-sidebar-visible me-2 d-xl-none" type="button">
<span></span>
<span></span>
<span></span>
</button>
<div class="site-logo"><a class="navbar-brand" href="index.html"><span class="logo-text">Code<span class="logo-text-alt">Red<span class="text-alt"> - Documentation</span></span></span></a></div>
</div>
<div class="docs-top-utilities d-flex justify-content-end align-items-center">
<!-- <div class="top-search-box d-none d-lg-flex">
<form class="search-form">
<input type="text" placeholder="Search the docs..." name="search" class="form-control search-input">
<button type="submit" class="btn search-btn" value="Search"><i class="fas fa-search"></i></button>
</form>
</div> -->
<ul class="social-list list-inline mx-md-4 mx-lg-4 mb-0 d-none d-lg-flex">
<li class="list-inline-item"><a href="https://discord.gg/FzEc7mFwjz"><i class="fab fa-discord fa-fw"></i></a></li>
<li class="list-inline-item"><a href="https://github.com/CodeRedModding"><i class="fab fa-github fa-fw"></i></a></li>
</ul>
<a href="https://github.com/CodeRedModding/CodeRed-Launcher/releases/latest" class="btn btn-primary d-none d-lg-flex">Download</a>
</div>
</div>
</div>
</header>
<div class="docs-wrapper">
<div id="docs-sidebar" class="docs-sidebar">
<nav id="docs-nav" class="docs-nav navbar">
<ul class="section-items list-unstyled nav flex-column pb-3">
<li class="nav-item section-title mt-3"><a class="nav-link scrollto" href="#section-1"><span class="theme-icon-holder me-2"><i class="fas fa-image"></i></span>Previews</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-0-1">Menu Previews</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-0-2">Screenshots</a></li>
<li class="nav-item section-title mt-3"><a class="nav-link scrollto" href="#section-2"><span class="theme-icon-holder me-2"><i class="fas fa-download"></i></span>Installing</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-2-0-1">Download</a></li>
<li class="nav-item section-title mt-3"><a class="nav-link scrollto" href="#section-3"><span class="theme-icon-holder me-2"><i class="fas fa-tools"></i></span>Components</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-0-1">Dear ImGui</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-0-2">Key Bindings</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-0-3">Miscellaneous</a></li>
<li class="nav-item section-title mt-3"><a class="nav-link scrollto" href="#section-4"><span class="theme-icon-holder me-2"><i class="fas fa-box"></i></span>Modules</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-4-0-1">Database Manager</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-4-0-2">Freeplay Enhancements</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-4-0-3">Garage Utilities</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-4-0-4">Interface Enhancements</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-4-0-5">Offline Enhancements</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-4-0-6">Rich Presence Integration</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-4-0-7">Scoreboard Customizer</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-4-0-8">Session Tracker</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-4-0-9">Settings Manager</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-4-1-0">Stadium Customizer</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-4-1-1">Texture Manager</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-4-1-2">Thumbnail Utilities</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-4-1-3">Title Manager</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-4-1-4">Training Enhancements</a></li>
<li class="nav-item section-title mt-3"><a class="nav-link scrollto" href="#section-5"><span class="theme-icon-holder me-2"><i class="fas fa-id-card"></i></span>Windows</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-5-0-1">ActorState Debugger</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-5-0-2">Changelog</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-5-0-3">Clock</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-5-0-4">Connections</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-5-0-5">Dashboard</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-5-0-6">Function Scanner</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-5-0-7">GameState Debugger</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-5-0-8">ImGui Demo</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-5-0-9">Matchmaker</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-5-1-0">OBS Controls</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-5-1-1">Playlist Tracker</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-5-1-2">Post Process Editor</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-5-1-3">Reflector</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-5-1-4">Style Editor</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-5-1-5">Terminal</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-5-1-6">Texture Browser</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-5-1-7">Thumbnail Renderer</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-5-1-8">Title Customizer</a></li>
<li class="nav-item section-title mt-3"><a class="nav-link scrollto" href="#section-6"><span class="theme-icon-holder me-2"><i class="fas fa-lightbulb"></i></span>FAQs</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-6-0-1">What Is CodeRed</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-6-0-2">Is CodeRed Free</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-6-0-3">Is It Open Source</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-6-0-4">Is It Bannable</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-6-0-5">BakkesMod Compatibility</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-6-0-6">Cabined Accounts</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-6-0-7">Do Custom Ads Exist</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-6-0-8">Restricted Countries</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-6-0-9">How To Report Bugs</a></li>
</ul>
</nav>
</div>
<div class="docs-content">
<div class="container">
<article class="docs-article" id="section-1">
<section class="docs-section" id="item-1-0-1">
<h2 class="section-heading">Menu Previews</h2>
<div class="simplelightbox-gallery row mb-3">
<div class="col-12 col-md-4 mb-3">
<a href="assets/images/previews/dashboard-1.png"><img class="figure-img img-fluid shadow rounded" src="assets/images/previews/dashboard-1.png" alt="" title=""/></a>
</div>
<div class="col-12 col-md-4 mb-3">
<a href="assets/images/previews/dashboard-3.png"><img class="figure-img img-fluid shadow rounded" src="assets/images/previews/dashboard-3.png" alt="" title=""/></a>
</div>
<div class="col-12 col-md-4 mb-3">
<a href="assets/images/previews/dashboard-4.png"><img class="figure-img img-fluid shadow rounded" src="assets/images/previews/dashboard-4.png" alt="" title=""/></a>
</div>
<div class="col-12 col-md-4 mb-3">
<a href="assets/images/previews/dashboard-5.png"><img class="figure-img img-fluid shadow rounded" src="assets/images/previews/dashboard-5.png" alt="" title=""/></a>
</div>
<div class="col-12 col-md-4 mb-3">
<a href="assets/images/previews/dashboard-6.png"><img class="figure-img img-fluid shadow rounded" src="assets/images/previews/dashboard-6.png" alt="" title=""/></a>
</div>
<div class="col-12 col-md-4 mb-3">
<a href="assets/images/previews/terminal-1.png"><img class="figure-img img-fluid shadow rounded" src="assets/images/previews/terminal-1.png" alt="" title=""/></a>
</div>
</div>
</section>
<section class="docs-section" id="item-1-0-2">
<h2 class="section-heading">Screenshots</h2>
<div class="simplelightbox-gallery row mb-3">
<div class="col-12 col-md-4 mb-3">
<a href="assets/images/previews/styles-1.png"><img class="figure-img img-fluid shadow rounded" src="assets/images/previews/styles-1.png" alt="" title=""/></a>
</div>
<div class="col-12 col-md-4 mb-3">
<a href="assets/images/previews/effects-1.png"><img class="figure-img img-fluid shadow rounded" src="assets/images/previews/effects-1.png" alt="" title=""/></a>
</div>
<div class="col-12 col-md-4 mb-3">
<a href="assets/images/previews/mmr-1.png"><img class="figure-img img-fluid shadow rounded" src="assets/images/previews/mmr-1.png" alt="" title=""/></a>
</div>
<div class="col-12 col-md-4 mb-3">
<a href="assets/images/previews/mmr-2.png"><img class="figure-img img-fluid shadow rounded" src="assets/images/previews/mmr-2.png" alt="" title=""/></a>
</div>
<div class="col-12 col-md-4 mb-3">
<a href="assets/images/previews/mmr-3.png"><img class="figure-img img-fluid shadow rounded" src="assets/images/previews/mmr-3.png" alt="" title=""/></a>
</div>
</div>
</section>
</article>
<article class="docs-article" id="section-2">
<header class="docs-header">
<h1 class="docs-heading">Installing</h1>
<div class="callout-block callout-block-success">
<div class="content">
<h4 class="callout-title">
<span class="callout-icon-holder me-1">
<i class="fas fa-thumbs-up"></i>
</span>
Download
</h4>
<h5>Download the launcher now get started in the top right!</h5>
</div>
</div>
</header>
<section class="docs-section" id="item-2-0-1">
<h2 class="section-heading">Download</h2>
<div class="callout-block callout-block-info">
<div class="content">
<h4 class="callout-title">
<span class="callout-icon-holder me-1">
<i class="fas fa-info-circle"></i>
</span>
Source Code
</h4>
<h5>The launcher is fully open source under the MIT license, you can view its source code on <a href="https://github.com/CodeRedModding/CodeRed-Launcher" style="color:#F2F3F5">GitHub</a>.</h5>
</div>
</div>
<div class="simplelightbox-gallery row mb-3">
<div class="col-12 col-md-4 mb-3">
<a href="assets/images/launcher/dashboard.png"><img class="figure-img img-fluid shadow rounded" src="assets/images/launcher/dashboard.png" alt="" title=""/></a>
</div>
<div class="col-12 col-md-4 mb-3">
<a href="assets/images/launcher/news.png"><img class="figure-img img-fluid shadow rounded" src="assets/images/launcher/news.png" alt="" title=""/></a>
</div>
<div class="col-12 col-md-4 mb-3">
<a href="assets/images/launcher/settings.png"><img class="figure-img img-fluid shadow rounded" src="assets/images/launcher/settings.png" alt="" title=""/></a>
</div>
<div class="col-12 col-md-4 mb-3">
<a href="assets/images/launcher/about.png"><img class="figure-img img-fluid shadow rounded" src="assets/images/launcher/about.png" alt="" title=""/></a>
</div>
</div>
</section>
</article>
<article class="docs-article" id="section-3">
<header class="docs-header">
<h1 class="docs-heading">Components</h1>
<section class="docs-intro">
<div class="callout-block callout-block-info">
<div class="content">
<h4 class="callout-title">
<span class="callout-icon-holder me-1">
<i class="fas fa-info-circle"></i>
</span>
Note
</h4>
<h5>Please note that this section is entirely auto-generated by scripts so I don't have to do any work, as a result it is very visually unappealing.</h5>
</div>
</div>
</section>
</header>
<section class="docs-section" id="item-3-0-1">
<h2 class="section-heading">Dear ImGui</h2>
<h3>Commands</h3>
<div class="table-responsive my-4">
<table class="table table-bordered">
<tbody>
<tr>
<th class="theme-bg-light"><b>imgui_close</b></th>
<td>Close an ImGui window by its name.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_terminal_demo</b></th>
<td>Print debug text in all different colors and fonts to the terminal.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_update_fonts</b></th>
<td>Reloads the current ImGui fonts with the games current language extension.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_delete_style</b></th>
<td>Deletes a loaded ImGui style by its name.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_open</b></th>
<td>Open an ImGui window by its name.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_toggle</b></th>
<td>Toggle opening/closing an ImGui window by its name.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_scanner_start</b></th>
<td>Turns the function scanner on if the window is open.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_scanner_stop</b></th>
<td>Turns the function scanner off if the window is open.</td>
</tr>
</tbody>
</table>
</div>
<h3>Settings</h3>
<div class="table-responsive my-4">
<table class="table table-bordered">
<tbody>
<tr>
<th class="theme-bg-light"><b>imgui_clock_24 <true-false></b></th>
<td>Use a 24 hour clock for timestamps, instead of a 12 hour AM/PM one.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_clock_corner <1-4></b></th>
<td>The corner position for the clock window to render in.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_gamestate_corner <1-4></b></th>
<td>The corner position for the gamestate window to render in.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_actorstate_corner <1-4></b></th>
<td>The corner position for the actorstate window to render in.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_notification_injection <true-false></b></th>
<td>Display a notification when CodeRed is injected and initialized.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_tracker_corner <1-4></b></th>
<td>The corner position for the session tracker window to render in.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_notification_corner <1-4></b></th>
<td>The corner where ImGui popup notifications appear in.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_notification_delay <1-2560></b></th>
<td>The delay the fade out animation uses after displaying notifications.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_global_scale <0.2-4.0></b></th>
<td>Change the global interface scaling for ImGui.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_selected_style <arguments></b></th>
<td>Selects and applies a loaded ImGui style by its name.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_terminal_lines <32-1024></b></th>
<td>The the max lines of text that can be displayed the terminal.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_terminal_history <4-256></b></th>
<td>The the max user input history that can be stored in the terminal.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_terminal_scroll <true-false></b></th>
<td>Auto scroll to the most recently added text in the terminal.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_terminal_cout <true-false></b></th>
<td>Also send all text from the terminal to "std::cout".</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_scanner_duplicates <true-false></b></th>
<td>Hide or show duplicate entries in the function scanner.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_scanner_flags <true-false></b></th>
<td>Include function flags in string format when copying to your clipboard or saving to a file.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_scanner_origin <true-false></b></th>
<td>Hide or show function call origins in the function scanner (ProcessEvent, ProcessInternal, and CallFunction).</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_scanner_regex <true-false></b></th>
<td>Enable the use of regular expressions when whitelisting or blacklisting strings in the function scanner.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_scanner_limit <32-8192></b></th>
<td>The max amount of functions that can be displayed in the function scanner window at once.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_reflector_archetypes <true-false></b></th>
<td>Show archetype objects when searching for instances with the reflector window.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_reflector_defaults <true-false></b></th>
<td>Show default objects when searching for instances with the reflector window.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_reflector_no_read <true-false></b></th>
<td>Don't read any property values when loading instances with the reflector window.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_reflector_no_tarray <true-false></b></th>
<td>Don't read from TArray properties when loading instances with the reflector window.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_reflector_format_guids <true-false></b></th>
<td>Show FGuids in string format instead of integers in the reflector window.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_reflector_json_names <true-false></b></th>
<td>Use objects full names instead of their address for the json exporter in reflector window.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_reflector_object_limit <1-256></b></th>
<td>The limit of object instances to search for and display with the reflector window.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>imgui_reflector_array_limit <1-512></b></th>
<td>The limit of values to read from and display for TArrays with the reflector window.</td>
</tr>
</tbody>
</table>
</div>
</section>
<section class="docs-section" id="item-3-0-2">
<h2 class="section-heading">Key Bindings</h2>
<h3>Commands</h3>
<div class="table-responsive my-4">
<table class="table table-bordered">
<tbody>
<tr>
<th class="theme-bg-light"><b>keys_create_alias</b></th>
<td>Binds a custom alias to a command with the given arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>keys_create_bind</b></th>
<td>Bind a key to a custom action.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>keys_create_sequence</b></th>
<td>Binds a sequence of multiple actions to your own custom command with the given arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>keys_rage_quits</b></th>
<td>Enable the use of "Alt+F4" to close the game.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>keys_remove_alias</b></th>
<td>Unbinds a custom alias from a command with the given arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>keys_remove_bind</b></th>
<td>Unbinds a key from a custom command/action.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>keys_remove_sequence</b></th>
<td>Unbinds a custom command sequence with the given arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>keys_reset_buffer</b></th>
<td>Resets the players current input buffer.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>keys_save_changes</b></th>
<td>Saves all changes made to bound keys and aliases.</td>
</tr>
</tbody>
</table>
</div>
</section>
<section class="docs-section" id="item-3-0-3">
<h2 class="section-heading">Miscellaneous</h2>
<h3>Commands</h3>
<div class="table-responsive my-4">
<table class="table table-bordered">
<tbody>
<tr>
<th class="theme-bg-light"><b>print_hitbox</b></th>
<td>Prints your cars current hitbox dimensions and offsets to the terminal for debugging purposes.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>print_login_url</b></th>
<td>Prints your players current login url for debugging purposes.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>heavy_car_bug_fix</b></th>
<td>Attempts to patch various pointers directly related to causing the heavy car bug.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>force_relogin</b></th>
<td>Forcefully grabs the latest battle car config, as well as relogs you into PsyNet.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>collect_garbage</b></th>
<td>Forces the game to purge all objects marked for destroy or pending kill.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>collect_garbage_full</b></th>
<td>Forces a full purge all objects marked for destroy, pending kill, as well as unreferenced objects.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>play_sound</b></th>
<td>Plays a ".wav" file, using its file path as the arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>play_sound_async</b></th>
<td>Plays a ".wav" file asynchronously, using its file path as the arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>play_random_sound</b></th>
<td>Randomly picks and plays a ".wav" file, from the folder path given as arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>play_random_sound_async</b></th>
<td>Randomly picks and plays a ".wav" file asynchronously, from the folder path given as arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>inventory_sync</b></th>
<td>Syncs your online inventory with Psyonix and Epic Games.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>reset_setting</b></th>
<td>Reset a setting to its default value.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>toggle_setting</b></th>
<td>Toggles a boolean setting back and forth to true or false.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>unreal_command</b></th>
<td>Execute a Unreal Engine command with the given arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>unreal_log <arguments></b></th>
<td>Prints the given arguments to your Launch.log file.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>open_folder</b></th>
<td>Opens a folder on your computer with the given arguments.</td>
</tr>
</tbody>
</table>
</div>
<h3>Settings</h3>
<div class="table-responsive my-4">
<table class="table table-bordered">
<tbody>
<tr>
<th class="theme-bg-light"><b>debug_mode <true-false></b></th>
<td>Enable global debugging mode, logs extra info to the terminal.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>auto_purge_cache <true-false></b></th>
<td>Automatically deletes old cache files from your web cache folder on game launch.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>auto_purge_dumps <true-false></b></th>
<td>Automatically deletes old crash dump files in your log folder on game launch.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>auto_purge_logs <true-false></b></th>
<td>Automatically deletes old "Launch.log" backups in your log folder on game launch.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>autorun_delay <1-300></b></th>
<td>Delay in seconds before calling your custom auto run variables.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>disable_epic_overlay <true-false></b></th>
<td>Disables the Epic Games Overlay from running.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>disable_crossbar_sound <true-false></b></th>
<td>Disables the crossbar sound effect that's played when the ball touches it.</td>
</tr>
</tbody>
</table>
</div>
</section>
</article>
<article class="docs-article" id="section-4">
<header class="docs-header">
<h1 class="docs-heading">Modules</h1>
<section class="docs-intro">
<div class="callout-block callout-block-info">
<div class="content">
<h4 class="callout-title">
<span class="callout-icon-holder me-1">
<i class="fas fa-info-circle"></i>
</span>
Note
</h4>
<h5>Please note that this section is entirely auto-generated by scripts so I don't have to do any work, as a result it is very visually unappealing.</h5>
</div>
</div>
</section>
</header>
<section class="docs-section" id="item-4-0-1">
<h2 class="section-heading">Database Manager</h2>
<div class="simplelightbox-gallery row mb-3">
<div class="col-12 col-md-4 mb-3">
<a href="assets/images/modules/database-1.png"><img class="figure-img img-fluid shadow rounded" src="assets/images/modules/database-1.png" alt="" title=""/></a>
</div>
</div>
<h3>Arguments</h3>
<div class="table-responsive my-4">
<h5>For a full list of possible arguments and example outputs to use with these commands, please view <a href="arguments.html">this link here</a>.</h5>
</div>
<h3>Commands</h3>
<div class="table-responsive my-4">
<table class="table table-bordered">
<tbody>
<tr>
<th class="theme-bg-light"><b>database_dump_slots</b></th>
<td>Dumps all information about product slots with the given arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>database_dump_products</b></th>
<td>Dumps all information about products with the given arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>database_dump_inventory</b></th>
<td>Dumps all information about your inventory with the given arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>database_dump_paints</b></th>
<td>Dumps all information about product paints with the given arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>database_dump_certifications</b></th>
<td>Dumps all information about certifications with the given arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>database_dump_titles</b></th>
<td>Dumps all information about titles with the given arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>database_dump_specialeditions</b></th>
<td>Dumps all information special editions with the given arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>database_dump_teameditions</b></th>
<td>Dumps all information about team editions with the given arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>database_dump_playlists</b></th>
<td>Dumps all information about playlists with the given arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>database_dump_maps</b></th>
<td>Dumps all information about maps/stadiums with the given arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>database_dump_esports</b></th>
<td>Dumps all information about esports events with the given arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>database_dump_population</b></th>
<td>Dumps all information about population data with the given arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>database_dump_tournaments</b></th>
<td>Dumps all information about tournament schedules with the given arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>database_dump_gamemodes</b></th>
<td>Dumps all information about game modes with the given arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>database_dump_psynet</b></th>
<td>Dumps all information about psynet classes with the given arguments.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>database_dump_errors</b></th>
<td>Dumps all error classes the game uses.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>database_dump_names</b></th>
<td>Dumps all global name instances.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>database_dump_objects</b></th>
<td>Dumps all global object instances.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>database_dump_functions</b></th>
<td>Dumps all unreal engine functions the game uses.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>database_dump_content</b></th>
<td>Converts and then dumps all AES keys from ContentMap, which are used to decrypt product files</td>
</tr>
<tr>
<th class="theme-bg-light"><b>database_dump_flash</b></th>
<td>Dumps all currently loaded shockwave movies to readable swf files.</td>
</tr>
</tbody>
</table>
</div>
</section>
<section class="docs-section" id="item-4-0-2">
<h2 class="section-heading">Freeplay Enhancements</h2>
<div class="simplelightbox-gallery row mb-3">
<div class="col-12 col-md-4 mb-3">
<a href="assets/images/modules/freeplay-1.png"><img class="figure-img img-fluid shadow rounded" src="assets/images/modules/freeplay-1.png" alt="" title=""/></a>
</div>
<div class="col-12 col-md-4 mb-3">
<a href="assets/images/modules/freeplay-2.png"><img class="figure-img img-fluid shadow rounded" src="assets/images/modules/freeplay-2.png" alt="" title=""/></a>
</div>
<div class="col-12 col-md-4 mb-3">
<a href="assets/images/modules/freeplay-3.png"><img class="figure-img img-fluid shadow rounded" src="assets/images/modules/freeplay-3.png" alt="" title=""/></a>
</div>
</div>
<h3>Commands</h3>
<div class="table-responsive my-4">
<table class="table table-bordered">
<tbody>
<tr>
<th class="theme-bg-light"><b>freeplay_ball_add_angular_velocity</b></th>
<td>Adds to the balls angular velocity with the given arguments in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_ball_add_linear_velocity</b></th>
<td>Adds to the balls linear velocity with the given arguments in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_ball_freeze</b></th>
<td>Spawns the default ball in freeplay</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_spawn_ball</b></th>
<td>Freezes the ball in place in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_ball_location</b></th>
<td>Sets the balls location with the given arguments in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_ball_rotation</b></th>
<td>Sets the balls rotation with the given arguments in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_ball_set_angular_velocity</b></th>
<td>Sets the balls angular velocity with the given arguments in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_ball_set_linear_velocity</b></th>
<td>Sets the balls linear velocity with the given arguments in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_ball_unfreeze</b></th>
<td>Unfreezes the ball in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_car_add_angular_velocity</b></th>
<td>Adds to your cars angular velocity with the given arguments in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_car_add_linear_velocity</b></th>
<td>Adds to your cars linear velocity with the given arguments in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_car_location</b></th>
<td>Sets your cars location with the given arguments in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_car_rotation</b></th>
<td>Sets your cars rotation with the given arguments in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_car_set_angular_velocity</b></th>
<td>Sets your cars angular velocity with the given arguments in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_car_set_linear_velocity</b></th>
<td>Sets your cars linear velocity with the given arguments in freeplay.</td>
</tr>
</tbody>
</table>
</div>
<h3>Settings</h3>
<div class="table-responsive my-4">
<table class="table table-bordered">
<tbody>
<tr>
<th class="theme-bg-light"><b>freeplay_blue_accent <#FFFFFF></b></th>
<td>The blue accent paint colors to apply to your car in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_blue_accent_enabled <true-false></b></th>
<td>Enable using custom accent paint colors on the blue team in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_blue_enabled <true-false></b></th>
<td>Enable overriding the blue stadium colors in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_blue_primary <#FFFFFF></b></th>
<td>The blue primary paint colors to apply to your car in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_blue_primary_enabled <true-false></b></th>
<td>Enable using custom primary paint colors on the blue team in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_blue_stadium <#1873FF></b></th>
<td>The stadium colors to override on the blue team in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_blue_hud <#002DBF></b></th>
<td>The HUD colors to override on the blue team in freepla</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_blue_hud_enabled <true-false></b></th>
<td>Enable overriding the blue team HUD colors with a custom one in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_boost_standard <true-false></b></th>
<td>Use the typical standard boost meter in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_boost_unlimited <true-false></b></th>
<td>Use the unlimited boost meter in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_boost_refill <true-false></b></th>
<td>Use the auto-refill boost meter in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_boost_none <true-false></b></th>
<td>Disable the boost meter in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_boost_refill_delay <true-false></b></th>
<td>The delay in seconds on when the auto-refill boost starts to refill in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_boost_refill_rate <true-false></b></th>
<td>The rate the auto-refill boost uses when it starts to refill in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_boost_refill_ground <true-false></b></th>
<td>Enable refilling boost when you touch the ground only in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_clear_overrides <true-false></b></th>
<td>Clear the white car color overrides in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_custom_ball_location <true-false></b></th>
<td>Enable custom ball spawn positioning in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_custom_ball_rotation <true-false></b></th>
<td>Enable custom ball spawn rotation in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_custom_ball_velocity <true-false></b></th>
<td>Enable custom ball spawn velocity in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_custom_car_location <true-false></b></th>
<td>Enable custom car spawn positioning in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_custom_car_rotation <true-false></b></th>
<td>Enable custom car spawn rotation in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_custom_car_velocity <true-false></b></th>
<td>Enable custom car spawn velocity in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_custom_cooldown <true-false></b></th>
<td>Override the cooldown for the boost pickups around the stadium in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_custom_gravity <true-false></b></th>
<td>Enable overriding the gravity in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_custom_speed <true-false></b></th>
<td>Enable overriding the game speed in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_disable_goals <true-false></b></th>
<td>Disable goal scoring in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_disable_training <true-false></b></th>
<td>Use the games built in training features instead of CodeReds (Goal scoring, game speed, boost type, recharge rate).</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_disable_hotkeys <true-false></b></th>
<td>Disable the in game ball hotkeys in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_disable_pads <true-false></b></th>
<td>Disable the mini boost pads around the stadium in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_disable_pills <true-false></b></th>
<td>Disable the large boost pills around the stadium in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_gravity <-1300.0-1300.0></b></th>
<td>Custom gravity force to apply in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_orange_accent <#FFFFFF></b></th>
<td>The orange accent paint colors to apply to your car in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_orange_accent_enabled <true-false></b></th>
<td>Enable using custom accent paint colors on the orange team in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_orange_enabled <true-false></b></th>
<td>Override the orange stadium colors in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_orange_primary <#FFFFFF></b></th>
<td>The orange primary paint colors to apply to your car in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_orange_primary_enabled <true-false></b></th>
<td>Enable using custom primary paint colors on the orange team in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_orange_stadium <#C26418></b></th>
<td>The stadium colors to override on the orange team in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_orange_hud <#B23D00></b></th>
<td>The HUD colors to override on the orange team in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_orange_hud_enabled <true-false></b></th>
<td>Enable overriding the orange team HUD colors with a custom one in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_pad_cooldown</b></th>
<td>Custom cooldown time for the mini boost pads around the stadium in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_pill_cooldown</b></th>
<td>Custom cooldown time for the large boost pills around the stadium in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_spawn_ball_freeze <true-false></b></th>
<td>Enable freezing the ball in place on respawn in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_spawn_ball_location <0.000000-0.000000-100.000000></b></th>
<td>The XYZ position of where the ball respawns in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_spawn_ball_rotation <0-0-0></b></th>
<td>The PYR of the ball when it respawns in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_spawn_ball_velocity <0.000000-0.000000-0.000000></b></th>
<td>The XYZ velocity to apply to the ball on respawn in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_spawn_car_location <0.000000-0.000000-100.000000></b></th>
<td>The XYZ position of where your car respawns in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_spawn_car_rotation <0-0-0></b></th>
<td>The PYR of your car when it respawns in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_spawn_car_velocity <0.000000-0.000000-0.000000></b></th>
<td>The XYZ linear velocity to apply to your car on respawn in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_car_hitbox_scale <0.1-10.0></b></th>
<td>The scale multiplier of your cars collision hitbox for the ball in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_car_visual_scale <0.1-10.0></b></th>
<td>The scale multiplier of your cars visual mesh for the ball in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_car_max_speed <0.0-11500.0></b></th>
<td>The max linear speed your car can go in freeplay in unreal units.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_car_boost_force <0.0-892500.0></b></th>
<td>The boost force thats applied to your car in freeplay in unreal units.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_car_jump_force <0.0-1312500.0></b></th>
<td>The jump force thats applied to your car in freeplay in unreal units.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_ball_hitbox_scale <0.0-10.0></b></th>
<td>The scale multiplier of the collision hitbox for the ball in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_ball_max_speed <0.0-30000.0></b></th>
<td>The max linear speed the ball can go in freeplay in unreal units.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_car_boost_force <0.0-892500.0></b></th>
<td>The boost force thats applied to your car in freeplay in unreal units.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_speed <0.01-1.0></b></th>
<td>Custom game speed value to apply in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_goal_speed <true-false></b></th>
<td>Shows the last goal speed of the ball in chat in freeplay.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_goal_precision <0-9></b></th>
<td>The decimal precision used in displaying the goal speed.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_goal_speed_training <true-false></b></th>
<td>Enable the use of showing the goal speed in custom training packs.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_goal_speed_offline <true-false></b></th>
<td>Enable the use of showing goal speed in offline modes such as lan and exhibition.</td>
</tr>
<tr>
<th class="theme-bg-light"><b>freeplay_goal_speed_online <true-false></b></th>
<td>Enable the use of showing goal speed in all online game modes.</td>
</tr>
<tr>