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<!DOCTYPE html>
<html lang="en">
<head>
<!-- HTML Meta Tags -->
<title>CodeRed - Changelog</title>
<meta name="description" content="A lightweight, user-friendly enhancement for Rocket League.">
<!-- Open Graph Meta Tags -->
<meta property="og:url" content="https://coderedmodding.github.io/changelog.html">
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<meta property="og:title" content="CodeRed - Rocket League">
<meta property="og:description" content="A lightweight, user-friendly enhancement for Rocket League.">
<meta property="og:image" content="https://raw.githubusercontent.com/CodeRedModding/CodeRed-Retrievers/refs/heads/main/Assets/Banners/Wallpaper_Default.png">
<meta property="og:image:width" content="2560">
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<meta name="twitter:card" content="summary_large_image">
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<li class="nav-item section-title mt-3"><a class="nav-link scrollto" href="#section-3"><span class="theme-icon-holder me-2"><i class="fas fa-book"></i></span>Module Changelog</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-9-8">Version 2.9.8</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-9-7">Version 2.9.7</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-9-6">Version 2.9.6</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-9-5">Version 2.9.5</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-9-4">Version 2.9.4</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-9-3">Version 2.9.3</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-9-2">Version 2.9.2</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-9-1">Version 2.9.1</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-9-0">Version 2.9.0</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-8-9">Version 2.8.9</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-8-8">Version 2.8.8</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-8-7">Version 2.8.7</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-8-6">Version 2.8.6</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-8-5">Version 2.8.5</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-8-4">Version 2.8.4</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-8-3">Version 2.8.3</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-8-2">Version 2.8.2</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-8-1">Version 2.8.1</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-8-0">Version 2.8.0</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-7-9">Version 2.7.9</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-7-8">Version 2.7.8</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-7-7">Version 2.7.7</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-7-6">Version 2.7.6</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-7-5">Version 2.7.5</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-7-4">Version 2.7.4</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-7-3">Version 2.7.3</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-7-2">Version 2.7.2</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-7-1">Version 2.7.1</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-7-0">Version 2.7.0</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-6-9">Version 2.6.9</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-6-8">Version 2.6.8</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-6-7">Version 2.6.7</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-6-6">Version 2.6.6</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-6-5">Version 2.6.5</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-6-4">Version 2.6.4</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-6-3">Version 2.6.3</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-6-2">Version 2.6.2</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-6-1">Version 2.6.1</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-6-0">Version 2.6.0</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-5-9">Version 2.5.9</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-5-8">Version 2.5.8</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-5-7">Version 2.5.7</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-5-6">Version 2.5.6</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-5-5">Version 2.5.5</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-5-4">Version 2.5.4</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-5-3">Version 2.5.3</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-5-2">Version 2.5.2</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-5-1">Version 2.5.1</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-5-0">Version 2.5.0</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-4-9">Version 2.4.9</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-4-8">Version 2.4.8</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-4-7">Version 2.4.7</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-4-6">Version 2.4.6</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-4-5">Version 2.4.5</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-4-4">Version 2.4.4</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-4-3">Version 2.4.3</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-4-2">Version 2.4.2</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-4-1">Version 2.4.1</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-4-0">Version 2.4.0</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-3-9">Version 2.3.9</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-3-8">Version 2.3.8</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-3-7">Version 2.3.7</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-3-6">Version 2.3.6</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-3-5">Version 2.3.5</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-3-4">Version 2.3.4</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-3-3">Version 2.3.3</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-3-2">Version 2.3.2</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-3-1">Version 2.3.1</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-3-0">Version 2.3.0</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-2-9">Version 2.2.9</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-2-8">Version 2.2.8</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-2-7">Version 2.2.7</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-2-6">Version 2.2.6</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-2-5">Version 2.2.5</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-2-4">Version 2.2.4</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-2-3">Version 2.2.3</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-2-2">Version 2.2.2</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-2-1">Version 2.2.1</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-2-0">Version 2.2.0</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-1-9">Version 2.1.9</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-1-8">Version 2.1.8</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-1-7">Version 2.1.7</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-1-6">Version 2.1.6</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-1-5">Version 2.1.5</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-1-4">Version 2.1.4</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-1-3">Version 2.1.3</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-1-2">Version 2.1.2</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-1-1">Version 2.1.1</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-1-0">Version 2.1.0</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-0-9">Version 2.0.9</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-0-8">Version 2.0.8</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-0-7">Version 2.0.7</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-0-6">Version 2.0.6</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-0-5">Version 2.0.5</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-0-4">Version 2.0.4</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-0-3">Version 2.0.3</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-0-2">Version 2.0.2</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-0-1">Version 2.0.1</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-3-0-0">Version 2.0.0</a></li>
<li class="nav-item section-title mt-3"><a class="nav-link scrollto" href="#section-1"><span class="theme-icon-holder me-2"><i class="fas fa-rocket"></i></span>Launcher Changelog</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-4-5">Version 1.4.5</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-4-4">Version 1.4.4</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-4-3">Version 1.4.3</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-4-2">Version 1.4.2</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-4-1">Version 1.4.1</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-4-0">Version 1.4.0</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-3-9">Version 1.3.9</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-3-8">Version 1.3.8</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-3-7">Version 1.3.7</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-3-6">Version 1.3.6</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-3-5">Version 1.3.5</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-3-4">Version 1.3.4</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-3-3">Version 1.3.3</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-3-2">Version 1.3.2</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-3-1">Version 1.3.1</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-3-0">Version 1.3.0</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-2-9">Version 1.2.9</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-2-8">Version 1.2.8</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-2-7">Version 1.2.7</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-2-6">Version 1.2.6</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-2-5">Version 1.2.5</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-2-4">Version 1.2.4</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-2-3">Version 1.2.3</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-2-2">Version 1.2.2</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-2-1">Version 1.2.1</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-2-0">Version 1.2.0</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-1-9">Version 1.1.9</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-1-8">Version 1.1.8</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-1-7">Version 1.1.7</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-1-6">Version 1.1.6</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-1-5">Version 1.1.5</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-1-4">Version 1.1.4</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-1-3">Version 1.1.3</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-1-2">Version 1.1.2</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-1-1">Version 1.1.1</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-1-0">Version 1.1.0</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-0-9">Version 1.0.9</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-0-8">Version 1.0.8</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-0-7">Version 1.0.7</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-0-6">Version 1.0.6</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-0-5">Version 1.0.5</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-0-4">Version 1.0.4</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-0-3">Version 1.0.3</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-0-2">Version 1.0.2</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-0-1">Version 1.0.1</a></li>
<li class="nav-item"><a class="nav-link scrollto" href="#item-1-0-0">Version 1.0.0</a></li>
</ul>
</nav>
</div>
<div class="docs-content">
<div class="container">
<article class="docs-article" id="section-3">
<h1 class="docs-heading">Changelog</h1>
<section class="docs-section" id="item-3-9-8">
<h2 class="section-heading">Version 2.9.8 (March 20th 2026)</h2>
<h5>- Added a new setting <code>interface_disable_playlist_mmr</code>, which disables the new built in mmr on the playlist selection screen.</h5>
<h5>- The decal dropdown box in the garage tab now only shows decals that can be equipped to your current car, as opposed to every decal in the game.</h5>
<h5>- Removed the <code>imgui_draw_clock</code> setting, if you want to use the clock just manually open the window yourself.</h5>
<h5>- Fixed nested TArrays in the reflector window not showing how many elements are in the array in their name.</h5>
<h5>- Fixed a rare crash that could happen upon injection related to parsing your actual loadout to a CodeRed one.</h5>
<h5>- Fixed the new built in mmr on playlists being all out of whack on the main menu.</h5>
<h5>- Fixed custom car primary and accent colors not applying on the main menu.</h5>
<h5>- Fixed custom main menu stadium primary and accent colors not applying if you had loadouts disabled.</h5>
<h5>- Optimizations and improvements to custom ImGui widgets and windows.</h5>
</section>
<section class="docs-section" id="item-3-9-7">
<h2 class="section-heading">Version 2.9.7 (March 11th 2026)</h2>
<h5>- Added a new context menu option for the reflector window that lets you copy objects in json format, also the settings tab has been reorganized.</h5>
<h5>- Added a new command <code>database_dump_flash</code>, which dumps all shockwave movies currently loaded in game to readable ".swf" files.</h5>
<h5>- Added two new parameters for the <code>database_dump_playlists</code> command, <code>playlist_bool_enforce_eac</code> and <code>playlist_bool_allow_eac_terminations</code> which are booleans.</h5>
<h5>- Fixed Discord rich presence integration not knowing what map you were in if you injected CodeRed while in an active game.</h5>
<h5>- Fixed some loadout products resetting to "Nothing Selected" if you injected offline, as a result of trying to validate products before they were decrypted.</h5>
<h5>- Fixed the post process editor window having a duplicate widget in the motion blur tab.</h5>
<h5>- Renamed the <code>imgui_reflector_guid</code> setting to <code>imgui_reflector_format_guids</code>.</h5>
<h5>- Removed the <code>interface_playlist_populations</code> setting as its no longer needed.</h5>
<h5>- Many spacing and alignment fixes for custom ImGui widgets and tables.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
<h5>- Upgraded the internal ImGui framework to version 1.92.6.</h5>
</section>
<section class="docs-section" id="item-3-9-6">
<h2 class="section-heading">Version 2.9.6 (February 27th 2026)</h2>
<h5>- Added a new debug setting <code>interface_localization_debug</code>, which displays some in game UI elements as their internal localization keys.</h5>
<h5>- Added an offline indicator in the connections window that lets you know you need an internet connection to use it.</h5>
<h5>- Added filesystem checks to make sure required files are being read or written to properly.</h5>
<h5>- Fixed mouse button inputs not registering in game if you spam clicked while holding another mouse button down at the same time.</h5>
<h5>- Fixed fully transparent custom textures resulting in a solid white square in game.</h5>
</section>
<section class="docs-section" id="item-3-9-5">
<h2 class="section-heading">Version 2.9.5 (February 20th 2026)</h2>
<h5>- Everyone now has access to server side custom titles!</h5>
<h5>- Added proper support for CodeRed loadouts applying in replay files.</h5>
<h5>- Added several new settings that let you customize the stadium colors in replay files.</h5>
<h5>- Anonymizer settings can now be applied in replay files with the new setting <code>scoreboard_hide_replays</code>.</h5>
<h5>- CodeRed loadouts no longer require an internet connection and can now be used offline.</h5>
<h5>- Fixed the <code>scoreboard_hide_avatars</code> setting not applying to steam players on the scoreboard.</h5>
<h5>- Fixed titles not applying during goal replays in offline game modes, such as freeplay and custom training.</h5>
<h5>- Fixed painted car thumbnails missing their wheels when scrolling through your inventory.</h5>
<h5>- Fixed CodeRed taking a long time to initialize if you ran the game in offline mode.</h5>
</section>
<section class="docs-section" id="item-3-9-4">
<h2 class="section-heading">Version 2.9.4 (January 30th 2026)</h2>
<h5>- Fixed a rare crash related to the <code>scoreboard_display_team</code> setting and opening the scoreboard at the same time a player leaves.</h5>
<h5>- Fixed the <code>interface_ready_up</code> command not working unless you had the <code>interface_autoskip_replays</code> setting enabled.</h5>
<h5>- Fixed the <code>interface_autoskip_replays</code> setting not working as intended.</h5>
<h5>- Other minor bug fixes that no one seemed to notice.</h5>
</section>
<section class="docs-section" id="item-3-9-3">
<h2 class="section-heading">Version 2.9.3 (January 22nd 2026)</h2>
<h5>- Fixed a crash with the reflector window related to reading specific structs in TArrays due to incorrectly calculating class alignment for byte and bool properties, such as the "PlayerInput_TA" class.</h5>
<h5>- Fixed the <code>freeplay_car_rotation</code> and <code>freeplay_ball_rotation</code> commands printing out raw unclamped rotator values, even though the command to set them only accepts -180 to 180 values.</h5>
<h5>- Fixed some scenarios where your CodeRed loadouts weren't applying on the end game podium celebration screen.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
</section>
<section class="docs-section" id="item-3-9-2">
<h2 class="section-heading">Version 2.9.2 (January 16th 2026)</h2>
<h5>- Fixed your player banner not restoring to its original one when you disabled CodeRed presets.</h5>
<h5>- Fixed other players cars being green instead of their team color with the loadout anonymizer.</h5>
<h5>- Fixed paint finishes not being replaced by the loadout anonymizer.</h5>
<h5>- Fixed custom stadium colors not applying to cars during goal replays, and only updating after kickoffs.</h5>
<h5>- Fixed custom stadium colors not instantly applying when first joining online games.</h5>
<h5>- Fixed a crash that happened when entering replay files related to applying profile items.</h5>
<h5>- More optimizations and internal safety improvements.</h5>
</section>
<section class="docs-section" id="item-3-9-1">
<h2 class="section-heading">Version 2.9.1 (January 12th 2026)</h2>
<h5>- Fixed the freeplay ball hotkeys not working if you executed the <code>training_open_freeplay</code> command while in a workshop map.</h5>
<h5>- Fixed animated and universal decals not being replaced by the loadout anonymizer.</h5>
<h5>- Fixed your CodeRed profile items not reapplying after using the <code>inventory_async</code> command.</h5>
<h5>- Fixed custom post process effects not resetting to default after disabling them.</h5>
<h5>- Fixed custom titles not equipping while in the games default tutorial modes.</h5>
<h5>- Bug fixes and improvements related to the main menu background changer.</h5>
</section>
<section class="docs-section" id="item-3-9-0">
<h2 class="section-heading">Version 2.9.0 (January 7th 2026)</h2>
<h5>- Major overhaul of the loadout system, it is now much more optimized and seamless, and you can now change items in real time in the middle of games.</h5>
<h5>- Added a new command <code>unreal_log</code>, which lets you print strings to your "Launch.log" file with the arguments you give it.</h5>
<h5>- Fixed multiple issues of the loadout anonymizer sometimes not removing or overwriting products on players cars.</h5>
<h5>- Fixed HUD colors in online game overriding to black if you didn't have custom ones set the "Online" tab.</h5>
<h5>- Performance optimizations related to both loadouts and unreal engine function calls.</h5>
</section>
<section class="docs-section" id="item-3-8-9">
<h2 class="section-heading">Version 2.8.9 (December 23rd 2025)</h2>
<h5>- Internal bug fixes and optimizations related to API requests.</h5>
<h5>- Minor spelling fixes and naming consistency changes in the dashboard.</h5>
</section>
<section class="docs-section" id="item-3-8-8">
<h2 class="section-heading">Version 2.8.8 (December 19th 2025)</h2>
<h5>- Added several new settings that let you customize the stadium colors on the main menu.</h5>
<h5>- Added a new setting <code>interface_show_prices</code>, which shows the actual price of items in the shop next to their credits.</h5>
<h5>- Added support for the "Ranked Heatseeker" playlist for mmr needed to rank up or down in the tracker window.</h5>
<h5>- Added customization support for the "Ranked Heatseeker" playlist in the "Textures" tab.</h5>
<h5>- Fixed a couple custom widgets in the dashboard not switching between being enabled and disabled properly.</h5>
<h5>- Fixed your CodeRed loadouts accent color not applying in certain senarios.</h5>
<h5>- More safety improvements related to encoding and decoding UTF32 characters.</h5>
</section>
<section class="docs-section" id="item-3-8-7">
<h2 class="section-heading">Version 2.8.7 (December 9th 2025)</h2>
<h5>- Removed the <code>interface_disable_roulette</code> setting as its built into the game now.</h5>
<h5>- Added the new "Parc de Paris (Day)" map to Discord rich presence integration and the main menu background changer.</h5>
<h5>- Added the new "Mannfield (Quads)" map to Discord rich presence integration.</h5>
<h5>- Fixed the "Ranked Quads" playlist not displaying mmr needed to rank up or down in the tracker window.</h5>
<h5>- Experimental changes and bug fixes the custom avatar system, along with improvements to platform and steam avatars.</h5>
<h5>- Upgraded the internal ImGui framework to version 1.92.5.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
</section>
<section class="docs-section" id="item-3-8-6">
<h2 class="section-heading">Version 2.8.6 (November 20th 2025)</h2>
<h5>- Added a new command <code>interface_click_startmenu</code>, which clicks past the start menu for you.</h5>
<h5>- Added a new setting <code>autorun_delay</code>, which is the delay in seconds before "AutoRun.cr" is called after injection.</h5>
<h5>- Added a new setting for the reflector window <code>imgui_reflector_guid</code>, which toggles between displaying FGuids as four integers or as strings.</h5>
<h5>- Fixed custom titles sometimes not showing up in the dashboard if you had more than eight created.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
</section>
<section class="docs-section" id="item-3-8-5">
<h2 class="section-heading">Version 2.8.5 (November 8th 2025)</h2>
<h5>- Upgraded the internal ImGui framework to version 1.92.4, which changes how fonts are rasterized and rendered.</h5>
<h5>- Added over a dozen new setting and color options for custom styles that came with the new ImGui version.</h5>
<h5>- Improvements and crash fixes to users that had UTF32 characters in their computer or system path name.</h5>
<h5>- Safety improvements to parsing custom styles and applying colors.</h5>
</section>
<section class="docs-section" id="item-3-8-4">
<h2 class="section-heading">Version 2.8.4 (November 1st 2025)</h2>
<h5>- Fixed an edge case crash that could happen between loading screens related to web requests.</h5>
</section>
<section class="docs-section" id="item-3-8-3">
<h2 class="section-heading">Version 2.8.3 (October 29th 2025)</h2>
<h5>- Added a new setting <code>imgui_scanner_flags</code>, which will include function flags when copying to your clipboard or saving to a file.</h5>
<h5>- Added a new integer argument for the <code>database_dump_titles</code> command, <code>database_title_sort_priority</code>.</h5>
<h5>- Added a new "Database" tab in the custom title window, which has presets of the default title colors in game.</h5>
<h5>- The <code>auto_purge_dumps</code> setting now also removes crash dumps in "AppData\Local\CrashDumps\" in addition to "TAGame\Logs".</h5>
<h5>- Remade the ImGui image system internally, also added an auto cleanup system that removes leftover over icons.</h5>
<h5>- Fixed your title not restoring to its original one after deleting a custom one through the custom title window.</h5>
<h5>- Fixed the function table in the "Searcher" tab in the function scanner window not being scrollable.</h5>
</section>
<section class="docs-section" id="item-3-8-2">
<h2 class="section-heading">Version 2.8.2 (October 24th 2025)</h2>
<h5>- Added a new setting <code>imgui_terminal_cout</code> which will also write all terminal text to "std::cout".</h5>
<h5>- Added a "version mismatch" detection system if you are in game and a Rocket League update is released.</h5>
<h5>- Fixed none of the custom chat commands working as of the last Rocket League update.- Fixed server side custom titles not working as of the last Rocket League update.</h5>
<h5>- Safety improvements to multi-threaded commands and terminal logging.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
</section>
<section class="docs-section" id="item-3-8-1">
<h2 class="section-heading">Version 2.8.1 (October 17th 2025)</h2>
<h5>- When will psyonix stop breaking more than they fix every single update? This is their third hotfix now.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
</section>
<section class="docs-section" id="item-3-8-0">
<h2 class="section-heading">Version 2.8.0 (October 14th 2025)</h2>
<h5>- The <code>garage_apply_both</code> setting will now be "true" by default for new users, this change does not effect current users.</h5>
<h5>- Internal optimizations to ImGui windows, as well as consistency changes to sizes and spacing of custom widgets.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
</section>
<section class="docs-section" id="item-3-7-9">
<h2 class="section-heading">Version 2.7.9 (October 6th 2025)</h2>
<h5>- Fixed banners and borders not applying on the main menu as of the last update.</h5>
<h5>- Other minor miscellaneous bug fixes.</h5>
</section>
<section class="docs-section" id="item-3-7-8">
<h2 class="section-heading">Version 2.7.8 (October 1st 2025)</h2>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
</section>
<section class="docs-section" id="item-3-7-7">
<h2 class="section-heading">Version 2.7.7 (September 29th 2025)</h2>
<h5>- Added two new default themes, "Pink Bubblegum", and "Blueberry Lavender".</h5>
<h5>- Added customization support for the new "Ranked Quads" playlist in the "Textures" tab.</h5>
<h5>- Added a new setting <code>imgui_terminal_history</code> which lets you change the max user history for the terminal.</h5>
<h5>- Renamed the <code>imgui_terminal_buffer</code> setting to <code>imgui_terminal_lines</code>.</h5>
<h5>- Fixed Discord rich presence being stuck saying if you won or lost from the previous match if you entered an intermission game.</h5>
<h5>- Fixed a crash with the reflector window related to reading structs in TArrays that were in nested properties.</h5>
<h5>- Fixed a text wrapping mistake in the Terms Of Use window.</h5>
<h5>- Internal optimizations and memory improvements.</h5>
</section>
<section class="docs-section" id="item-3-7-6">
<h2 class="section-heading">Version 2.7.6 (September 17th 2025)</h2>
<h5>- Added the new "Boostfield Mall (Day)" map to Discord rich presence integration and the main menu background changer.</h5>
<h5>- Fixed your CodeRed loadout not applying on the main menu if you were customizing your avatar border or banner in game.</h5>
<h5>- Fixed some instances where the goal explosion previewer could get stuck in the wrong camera state on the main menu.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
</section>
<section class="docs-section" id="item-3-7-5">
<h2 class="section-heading">Version 2.7.5 (September 11th 2025)</h2>
<h5>- Fixed Discord rich presence integration not working for some users on Epic due to a thread racing issue.</h5>
<h5>- Multiple bug fixes and improvements to Discord rich presence related to ranks and the small text field.</h5>
<h5>- Multiple bug fixes related to the <code>stadium_legacy_clubs</code> setting for 1v1 matches.</h5>
</section>
<section class="docs-section" id="item-3-7-4">
<h2 class="section-heading">Version 2.7.4 (August 31st 2025)</h2>
<h5>- Added a proper Terms Of Use and Privacy Policy to the mod, which will popup if you haven't agreed to it upon injection.</h5>
<h5>- Added a new "Main Menu" tab to the dashboard and moved the main menu related settings from the "Interface" tab to here, this is to make room for future features.</h5>
<h5>- Added an option for custom styles that change how color pickers are displayed, you can now pick between a hue bar or hue wheel.</h5>
<h5>- Fixed the CodeRed version number being wrong as of the last update.</h5>
<h5>- Other minor internal bug fixes and changes to the DirectX hook.</h5>
</section>
<section class="docs-section" id="item-3-7-3">
<h2 class="section-heading">Version 2.7.3 (August 20th 2025)</h2>
<h5>- Added two new json keys for the population tracker, "OnlinePlayers" which are the total online players authed in, and "PlaylistPlayers" which are players actually playing in game modes (including offline and online).</h5>
<h5>- Added safety checks related to image sizes when loading custom textures, to prevent loading images that are bigger than what can actually be displayed.</h5>
<h5>- Fixed a crash that happened on injection if CodeRed tried to access file paths that had non UTF8 characters in them, such as emojis.</h5>
<h5>- Fixed titles not applying to profiles in custom workshop maps.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
</section>
<section class="docs-section" id="item-3-7-2">
<h2 class="section-heading">Version 2.7.2 (July 29th 2025)</h2>
<h5>- Server side custom titles are now available as an exclusive perk to being a server booster in the Discord!</h5>
<h5>- Fixed a bug related to a rare case specific "special" titles where not showing up in the dashboard.</h5>
<h5>- Fixed float and array values not applying properly with the <code>game_settings_import</code> command.</h5>
<h5>- Experimental changes to when custom textures are destroyed between loading screens.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
</section>
<section class="docs-section" id="item-3-7-1">
<h2 class="section-heading">Version 2.7.1 (July 11th 2025)</h2>
<h5>- Added five new settings that let you display the balls current speed under the "Offline" tab.</h5>
<h5>- Fixed the primary and accent color popups not working for loadout products in the dashboard.</h5>
<h5>- Fixed some tooltip descriptions for certain settings being wrong in the dashboard.</h5>
<h5>- Resized a lot of the text spacing and widget sizes in the dashboard to be more consistent.</h5>
<h5>- Internal stability improvements and safety measures related to custom textures.</h5>
</section>
<section class="docs-section" id="item-3-7-0">
<h2 class="section-heading">Version 2.7.0 (June 27th 2025)</h2>
<h5>- Fixed the blacklist in the function scanner not applying if the whitelist filter was completely empty.</h5>
<h5>- Fixed not being able to paint your car body, which was related to last update to loadout codes.</h5>
<h5>- Miscellaneous fixes and improvements to various ImGui windows.</h5>
</section>
<section class="docs-section" id="item-3-6-9">
<h2 class="section-heading">Version 2.6.9 (June 23rd 2025)</h2>
<h5>- Removed the <code>garage_patch_invisible</code> setting as its no longer needed as of the last Rocket League update.</h5>
<h5>- Fixed the <code>interface_auto_limit_fps</code> setting not restoring your original fps on next boot if you closed the game while it was unfocused.</h5>
<h5>- Fixed key binds to custom aliases or sequences not saving after restarting your game.</h5>
<h5>- Fixed a rare bug that caused custom banners to sometimes get recolored by the game.</h5>
<h5>- Minor internal bug fixes and safety improvements related to loadout codes.</h5>
</section>
<section class="docs-section" id="item-3-6-8">
<h2 class="section-heading">Version 2.6.8 (June 17th 2025)</h2>
<h5>- For first time users, the dashboard and terminal windows will now automatically be opened upon first injection.</h5>
<h5>- Added the new "DFH Stadium (Anniversary)" map to Discord rich presence integration and the main menu background changer.</h5>
<h5>- Added a new setting <code>imgui_scanner_limit</code>, which lets you pick the limit of how many functions can be displayed in the function scanner at once.</h5>
<h5>- Changed the textbox in the sequence editor window to be a searchable combobox, so you don't have to manually type out commands or settings.</h5>
<h5>- Remade the custom alias and keybind windows both visually and internally, they now function similar to the new sequence window.</h5>
<h5>- Fixed not being able to call an already existing sequence from another custom sequence.</h5>
<h5>- Lots of code refactoring and changes to the internal framework.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
</section>
<section class="docs-section" id="item-3-6-7">
<h2 class="section-heading">Version 2.6.7 (June 6th 2025)</h2>
<h5>- Added a new setting <code>imgui_scanner_origin</code>, which lets you see where a function was called from (ProcessEvent, ProcessInternal, or CallFunction).</h5>
<h5>- Remade the function scanner window both visually and internally to be much more optimized, as well as added a new "Settings" tab to it.</h5>
<h5>- Remade the sequence window in the "Bindings" tab to be easier to use, sequences let you bind multiple commands or actions to a single custom command.</h5>
<h5>- Fixed a crash that happened if you used any of the custom chat commands in modes that didn't have a chat, such as freeplay or custom training.</h5>
<h5>- Fixed a rare bug that caused CodeRed to think your account was cabined before you logged into the game.</h5>
<h5>- Additional internal memory optimizations and bug fixes.</h5>
</section>
<section class="docs-section" id="item-3-6-6">
<h2 class="section-heading">Version 2.6.6 (May 23rd 2025)</h2>
<h5>- Added new context menu strips for properties in the reflector window, which let you copy their name, offset, and value.</h5>
<h5>- Added a new setting <code>flip_indicator_unlimited_color</code> which lets you pick the color of the flip indicator if you have unlimited flips enabled.</h5>
<h5>- Remade the matchmaker window internally to be fully dynamic and update playlists in real time, instead of relying on hardcoded playlist ids and names.</h5>
<h5>- Updated the internal API to accommodate GitHub's new rate limits of only one request per minute, this fix issues with appearing offline due to no API responses.</h5>
<h5>- Fixed the function scanner not splitting strings by commas properly as of the last update.</h5>
<h5>- Internal memory improvements, as well as optimizations to ImGui rendering code.</h5>
</section>
<section class="docs-section" id="item-3-6-5">
<h2 class="section-heading">Version 2.6.5 (May 13th 2025)</h2>
<h5>- Added a new setting <code>imgui_reflector_no_tarray</code>, which disables reading from TArrays completely in the reflector window.</h5>
<h5>- Fixed a crash with the reflector window related to calculating missed offsets for some specific structs.</h5>
<h5>- Fixed the <code>imgui_reflector_no_read</code> setting not working in some scenarios.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
</section>
<section class="docs-section" id="item-3-6-4">
<h2 class="section-heading">Version 2.6.4 (May 9th 2025)</h2>
<h5>- Renamed the texture browser window from <code>textures</code> to <code>texture_browser</code>.</h5>
<h5>- Renamed the <code>manager_display_injection</code> setting to <code>imgui_notification_injection</code>.</h5>
<h5>- Fixed a rare bug related to calculating split screen players mmr at the start of games.</h5>
<h5>- Fixed a crash with the thumbnail renderer related to the <code>thumbnail_auto_garbage</code> setting.</h5>
<h5>- Fixed a bug with the session tracker saying casual mmr instead of ranked for certain playlists.</h5>
<h5>- Fixed training pack codes not showing up in the "Automation" tab in the dashboard properly.</h5>
<h5>- Fixed CodeRed failing to validate global objects if you had hundreds of thousands of items in your inventory.</h5>
<h5>- Various other bug fixes and improvements related to the thumbnail renderer.</h5>
</section>
<section class="docs-section" id="item-3-6-3">
<h2 class="section-heading">Version 2.6.3 (May 2nd 2025)</h2>
<h5>- Added the new "Force Field" map and "Car Wars" playlist to custom Discord Rich Presence info.</h5>
<h5>- Added two new commands, <code>play_random_sound</code> and <code>play_random_sound_async</code>, which pick a random ".wav" file from a given folder and plays it.</h5>
<h5>- Added a widget in the "Settings" tab for the <code>imgui_reflector_array_limit</code> setting, which sets the limit for reading and displaying values from TArrays.</h5>
<h5>- Added a new context menu option for TArrays in the reflector window that let you copy the contents of TArrays to your clipboard.</h5>
<h5>- Fixed the search box in the texture browser window being case sensitive when it shouldn't be.</h5>
<h5>- Fixed the <code>interface_menu_background</code> setting not resetting to default properly.</h5>
</section>
<section class="docs-section" id="item-3-6-2">
<h2 class="section-heading">Version 2.6.2 (April 28th 2025)</h2>
<h5>- Fixed a bug causing custom player names to not send a filter request, causing them to never apply.</h5>
<h5>- Internal code refactoring and optimizations related to injection and initializing classes.</h5>
</section>
<section class="docs-section" id="item-3-6-1">
<h2 class="section-heading">Version 2.6.1 (April 22nd 2025)</h2>
<h5>- Added custom avatars back as an experimental feature, if you encounter any crashes please report them to the Discord server.</h5>
<h5>- Fixed a crash that happened after closing the game, causing log info to be printed to your clipboard.</h5>
<h5>- Fixed the CodeRed logo in custom Discord Rich Presence sometimes using holiday logos for wrong dates.</h5>
<h5>- Fixed the reflector window not finding instances if you didn't toggle a setting off an on first.</h5>
<h5>- Fixed some quirkiness with custom player names on the main menu.</h5>
</section>
<section class="docs-section" id="item-3-6-0">
<h2 class="section-heading">Version 2.6.0 (April 18th 2025)</h2>
<h5>- Added a new command <code>database_dump_content</code>, which converts and dumps the values from ContentMap to usable AES decryption keys.</h5>
<h5>- Added a "Settings" tab in the reflector window and converted all the checkbox options to actual settings, so they retain their value.</h5>
<h5>- Fixed some products rendering with either missing or wrong textures on them with the thumbnail renderer.</h5>
<h5>- Remade the "Discord Blurple" style to match Discords new default color scheme.</h5>
<h5>- Lots of internal code refactoring and bug fixes.</h5>
</section>
<section class="docs-section" id="item-3-5-9">
<h2 class="section-heading">Version 2.5.9 (April 4th 2025)</h2>
<h5>- Added two new context menu options for the reflector window, you can now can copy an instances object index or its full name.</h5>
<h5>- Added a new setting `thumbnail_load_delay` which lets you change the delay to wait for loading product assets.</h5>
<h5>- Fixed textures exported as the ".jpg" format being partially corrupt due to the wrong color channels being written.</h5>
<h5>- Fixed a rare crash that could happen after loading to the main menu then quickly entering the garage.</h5>
<h5>- Fixed a crash with texture browser related to UTexture2D objects that had specific LOD Groups set.</h5>
<h5>- Fixed "FScriptDelegate" property values not being read for classes instances in the reflector window.</h5>
<h5>- Fixed ImGui windows not remembering if they were open from the last time you injected CodeRed.</h5>
<h5>- Fixed the `freeplay_unlimited_flips` setting not applying to your dodge time as well.</h5>
<h5>- Fixed custom color headlights not working on the main menu.</h5>
<h5>- Minor bug fixes and improvements to the thumbnail renderer.</h5>
<h5>- Backend changes to the internal API system.</h5>
</section>
<section class="docs-section" id="item-3-5-8">
<h2 class="section-heading">Version 2.5.8 (March 25th 2025)</h2>
<h5>- Temporarily disabling custom avatars again, as it seems to be the main cause of random crashes when opening the scoreboard (thanks Psyonix).</h5>
<h5>- Added an "All" option for paints in the thumbnail renderer, which exports all paint variants of the selected product at once.</h5>
<h5>- Added two new commands <code>play_sound</code> and <code>play_sound_async</code>, which plays a ".wav" audio file from the given arguments.</h5>
<h5>- Removed the <code>product_bool_include_se</code> argument from the product dumper as it no longer exists.</h5>
<h5>- Various improvements and bug fixes to the new thumbnail renderer system.</h5>
<h5>- Optimizations related to downloading images and player avatars.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
</section>
<section class="docs-section" id="item-3-5-7">
<h2 class="section-heading">Version 2.5.7 (March 21st 2025)</h2>
<h5>- Added a new setting in the "Misc" tab called <code>disable_crossbar_sound</code> which is self explanatory.</h5>
<h5>- Enabled custom playlist images again in the "Textures" tab after some bug fixes and improvements.</h5>
<h5>- Remade the thumbnail renderer to be all command and setting based, the ImGui window now just calls commands for you.</h5>
<h5>- Fixed the <code>stadium_legacy_clubs</code> setting applying all black colors to both teams in 1v1 matches, which is now my second time fixing this.</h5>
<h5>- Fixed a bug that caused CodeRed to say you didn't meet the required specs related to grabbing your ram size.</h5>
<h5>- Fixed the <code>freeplay_unlimited_flips</code> setting not working as of the last game update.</h5>
<h5>- Upgraded the internal ImGui framework to version 1.91.9.</h5>
</section>
<section class="docs-section" id="item-3-5-6">
<h2 class="section-heading">Version 2.5.6 (March 14th 2025)</h2>
<h5>- Added seven new boost meter settings for custom training packs, these work exactly like the ones in freeplay but for custom training.</h5>
<h5>- Added the new "Futura Garden (Day)" map to the main menu background changer along with Discord Rich Presence info.</h5>
<h5>- Fixed some issues with displaying player avatars on the games leaderboard or league rankings.</h5>
<h5>- Minor internal bug fixes related to the custom title system.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
</section>
<section class="docs-section" id="item-3-5-5">
<h2 class="section-heading">Version 2.5.5 (March 7th 2025)</h2>
<h5>- Added the ability to make custom titles! The custom title system is free to use for everyone, and can only be seen by you by default just like CodeRed loadouts.</h5>
<h5>- Added a new database dumper command <code>database_dump_psynet</code>, along with five new arguments for it that let you dump info from the RPC services the game uses.</h5>
<h5>- The car body used to replace the Cybertruck, for the <code>garage_remove_elon</code> setting, will now be randomly picked between each game instead of always being the Venom car.</h5>
<h5>- The loadout anonymizer will no longer anonymize goal explosions, as some have special effects that change the gravity; which resulted in rubber banding during goal explosions.</h5>
<h5>- Removed the <code>scoreboard_uncensor_names</code> setting as it no longer works as intended, Psyonix broke their own persona system awhile back.</h5>
<h5>- Changed the primary color picker to be all in one row for the blue and orange team, instead of in separate tabs.</h5>
<h5>- Reorganized the "Textures" tab in the dashboard to be a bit more intuitive.</h5>
<h5>- Significant memory optimizations and improvements related to custom textures in addition to API requests.</h5>
<h5>- Fixed end of game automation features still being called if you joined another game before the delay was finished.</h5>
<h5>- Fixed CodeRed switching to offline mode if an update was released while you were already injected.</h5>
<h5>- Fixed some text cutting cut off in the bindings window in the dashboard for custom sequences.</h5>
<h5>- Fixed trails not working in game for CodeRed loadouts (it's about time).</h5>
</section>
<section class="docs-section" id="item-3-5-4">
<h2 class="section-heading">Version 2.5.4 (February 21st 2025)</h2>
<h5>- Added new color picker options for garage presets, you can pick between the default RGBA color picker, or use the in game color palettes.</h5>
<h5>- Added three new settings for the username anonymizer, you can now pick the format of names that are applied (Bot Name, Hidden ID, and User Hash).</h5>
<h5>- Added five new flip indicator settings for offline modes, inspired by "MrMythical"'s plugin for BakkesMod.</h5>
<h5>- Fixed the terminals user history being inconsistent when cycling through them with the up and down arrow keys.</h5>
<h5>- Fixed the <code>stadium_legacy_clubs</code> setting applying all black colors to both teams in 1v1 matches.</h5>
<h5>- Fixed CodeRed loadouts not applying on the main menu if you went into your settings and then backed out.</h5>
<h5>- Fixed CodeRed banners not applying custom colors if your actual in game banner didn't support it.</h5>
<h5>- Fixed some quirkiness with custom textures on the main menu related to changing your loadout.</h5>
<h5>- Fixed the anonymizer settings not applying to the correct people in online games.</h5>
<h5>- Internal optimizations and performance improvements.</h5>
</section>
<section class="docs-section" id="item-3-5-3">
<h2 class="section-heading">Version 2.5.3 (February 14th 2025)</h2>
<h5>- Enabled custom avatars again after some bug fixes, custom playlist images are still being worked on.</h5>
<h5>- The maximum allowed size for loading custom player avatars has been reduced from 512x512 to 256x256.</h5>
<h5>- Removed the ability to make layered avatars like you could with banners, this is a limitation of the new avatar system.</h5>
<h5>- Texture formats BC1 through BC5 can now be exported to any extension instead of being limited to ".dds".</h5>
<h5>- Fixed the texture browser window only showing UTexture2D's instead of all possible texture objects.</h5>
<h5>- Fixed overlay windows, such as the session tracker, not properly scaling according to the <code>imgui_global_scale</code> setting.</h5>
<h5>- Fixed a crash with the reflector window related to viewing TArray structs that had byte properties in them.</h5>
<h5>- Fixed your Discord rich presence state saying "Idling" if you were in spectator mode.</h5>
<h5>- Remade the entire internal API endpoint to be more efficient and reliable.</h5>
<h5>- Further improvements to the platform and steam avatar system.</h5>
</section>
<section class="docs-section" id="item-3-5-2">
<h2 class="section-heading">Version 2.5.2 (February 7th 2025)</h2>
<h5>- Temporarily disabled custom playlist images while I work on a fix, Psyonix did a lot of half-assed things to GFx stuff last update.</h5>
<h5>- Removed the default <code>interface_auto_reset_inputs</code> setting in favor of the two new settings below.</h5>
<h5>- Added a new setting <code>interface_reset_inputs_kickoff</code> that auto resets your input buffer before kickoffs.</h5>
<h5>- Added a new setting <code>interface_reset_inputs_tabbing</code> that auto resets your input buffer when alt-tabbing or when the games focus changes.</h5>
<h5>- Added a "Draw" button for texture properties in the reflector window, which draws them on the canvas just like the texture browser.</h5>
<h5>- Fixed special CodeRed titles, such as supporter and alpha tester, not being visible between steam players in online games.</h5>
<h5>- Fixed the connections window not using proper hex escaped characters for strings when searching by epic name.</h5>
<h5>- Fixed the <code>interface_auto_gg</code> setting typing in chat instead of using the actual quick chat message.</h5>
<h5>- Fixed platform avatar textures sometimes showing up as fully black squares randomly in online games.</h5>
<h5>- Fixed the player title combobox being completely empty for some users in the dashboard.</h5>
<h5>- Bug fixes and optimizations to the loadout system related to loading and applying products.</h5>
<h5>- Bug fixes and improvements related to the <code>scoreboard_steam_avatars</code> setting.</h5>
<h5>- Minor improvements and fixes to various ImGui windows.</h5>
</section>
<section class="docs-section" id="item-3-5-1">
<h2 class="section-heading">Version 2.5.1 (February 3rd 2025)</h2>
<h5>- Temporarily disabled custom player avatars while I work on a fix for them being destroyed randomly after scoring goals.</h5>
<h5>- Added a new setting <code>garage_patch_invisible</code> which attempts to detect and patch people using invisible loadout hacks. Before this was hardcoded in but it can now be turned on or off.</h5>
<h5>- Fixed some cars in online matches randomly having the stocktane preset applied to them despite not using any anonymizer settings.</h5>
<h5>- Fixed some titles not restoring to their original colors on the scoreboard if you disabled loadouts mid-game.</h5>
<h5>- Fixed a rare thread racing crash that could happen with the reflector window and clearing instances.</h5>
<h5>- Fixed the <code>freeplay_goal_speed</code> setting spamming the balls speed in chat in online matches.</h5>
<h5>- Fixed the matchmaker window missing some limited time events and the new Split Shot modes.</h5>
<h5>- Internal bug fixes and optimizations related to API requests.</h5>
<h5>- Upgraded the internal ImGui framework to version 1.91.8.</h5>
</section>
<section class="docs-section" id="item-3-5-0">
<h2 class="section-heading">Version 2.5.0 (January 28th 2025)</h2>
<h5>- Added a notification when using the <code>interface_disable_rendering</code> command, as a reminder you can press "ESC" to re-enable rendering.</h5>
<h5>- Fixed the <code>freeplay_goal_speed</code> setting sometimes falsely logging in the chat after kickoffs.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
</section>
<section class="docs-section" id="item-3-4-9">
<h2 class="section-heading">Version 2.4.9 (January 24th 2025)</h2>
<h5>- Fixed your in game title not restoring to its original one on the main menu if you selected a different one via the garage.</h5>
<h5>- Fixed a bug with the reflector not being able to view TArrays if they had struct values in them.</h5>
<h5>- Fixed a random crash that could happen when using the <code>inventory_sync</code> command.</h5>
<h5>- Improvements and optimizations to the loadout system on the main menu.</h5>
<h5>- Further improvements and minor bug fixes with the reflector window.</h5>
</section>
<section class="docs-section" id="item-3-4-8">
<h2 class="section-heading">Version 2.4.8 (January 17th 2025)</h2>
<h5>- Opened the connections window to the public, this tool lets you search for players linked accounts if any are found.</h5>
<h5>- JSON values exported via the database dumper now use proper null values for arguments.</h5>
<h5>- Renamed the <code>attribute_special_edition_label</code> argument to <code>attribute_custom_edition_label</code> for better clarity.</h5>
<h5>- Removed the encoding arguments for the database dumper, all commands will now be exported in UTF8 with multi-byte support.</h5>
<h5>- Removed the included emoji font, as nothing uses it anymore in favor of "Remix Icon".</h5>
<h5>- Fixed a crash that could happen with the reflector window related to viewing static arrays.</h5>
<h5>- Fixed items not equipping to your loadout on the main menu if you clicked equip via an item drop.</h5>
<h5>- Fixed some rumble pickups, such as spikes, not showing during goal replays when using CodeRed loadouts.</h5>
<h5>- Fixed some instances of your CodeRed loadout not applying during goal replays.</h5>
<h5>- Fixed custom terminal themes for styles causing the terminal font to reset to default.</h5>
<h5>- Fixed title ids not printing their instance number for the database dumper.</h5>
<h5>- Upgraded the internal ImGui framework to version 1.91.7.</h5>
<h5>- Internal code refactoring and bug fixes.</h5>
</section>
<section class="docs-section" id="item-3-4-7">
<h2 class="section-heading">Version 2.4.7 (January 10th 2025)</h2>
<h5>- Added a new "Adobe scaleform" tab to the reflector window, which lets you view the games UI tables, columns, and values.</h5>
<h5>- Added a new "Database" tab to the style editor which acts as an example of different hex colors and how they're displayed.</h5>
<h5>- Added another 16 attribute arguments for the database dumper, check the wiki for a full list of arguments and examples.</h5>
<h5>- Added more internal safety checking and error messages before initializing in case something goes wrong.</h5>
<h5>- Custom special edition labels will now be printed in the CodeRed log file just like normal editions.</h5>
<h5>- Remade how custom styles are parsed and written related to custom terminal themes and accents.</h5>
<h5>- Fixed the connections window sometimes not showing all available linked accounts when searching.</h5>
<h5>- Fixed the "[UTF16]" option not working properly for the database dumper commands.</h5>
</section>
<section class="docs-section" id="item-3-4-6">
<h2 class="section-heading">Version 2.4.6 (January 1st 2025)</h2>
<h5>- Added a new "Unreal Reflector" window for developers, this tool lets you view game objects and their properties in real time.</h5>
<h5>- Added a new database dump arguments for offline products, <code>product_attribute_names</code>, which prints its attribute names if any are found.</h5>
<h5>- Added over 20 new product attribute arguments for the database dumper, check the wiki for a full list of arguments and examples.</h5>
<h5>- Renamed the database argument <code>online_attribute_string</code> to <code>online_attribute_names</code> for consistency reasons</h5>
<h5>- Fixed the database dumper not escaping some specific special characters, turns out Psyonix likes to add random escape characters to strings for no reason.</h5>
<h5>- Fixed the <code>garage_remove_elon</code> setting causing your car to have the "mystery cloth" stuck on it after revealing drops.</h5>
<h5>- Fixed the connections window not displaying account ids as of the last Rocket League update.</h5>
<h5>- Internal bug fixes and lots of code refactoring.</h5>
</section>
<section class="docs-section" id="item-3-4-5">
<h2 class="section-heading">Version 2.4.5 (December 16th 2024)</h2>
<h5>- Added more detailed info for Discord rich presence while on the main menu.</h5>
<h5>- Fixed players mmr in online freeplay matches showing up as "600", it will now display their casual mmr.</h5>
<h5>- Fixed the <code>garage_remove_elon</code> setting not working on the main menu properly.</h5>
<h5>- Upgraded the internal ImGui framework to version 1.91.6.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
</section>
<section class="docs-section" id="item-3-4-4">
<h2 class="section-heading">Version 2.4.4 (December 9th 2024)</h2>
<h5>- Internal version control bug fix.</h5>
</section>
<section class="docs-section" id="item-3-4-3">
<h2 class="section-heading">Version 2.4.3 (December 9th 2024)</h2>
<h5>- Added a new setting <code>disable_epic_overlay</code> which disables the new Epic Games overlay, this works for both Steam and Epic.</h5>
<h5>- Added the new "Shokunin" car bodies to the anonymizer setting <code>garage_hide_loadouts</code>.</h5>
<h5>- Changed the "ImGui.ini" file to be stored in "CodeRed\Settings" as opposed to the games directory.</h5>
<h5>- Fixed the <code>garage_hide_loadouts</code> setting not working as of the last game update.</h5>
<h5>- Fixed duplicate spawn particles appearing on your car when applying CodeRed loadouts.</h5>
<h5>- Fixed the disable boost pads settings not working properly as of the last game update</h5>
<h5>- Fixed custom post process effects not working on some main menu backgrounds.</h5>
<h5>- Improvements and bug fixes to ImGui related to hooks and global scaling.</h5>
</section>
<section class="docs-section" id="item-3-4-2">
<h2 class="section-heading">Version 2.4.2 (December 3rd 2024)</h2>
<h5>- All custom freeplay car and stadium colors will also work in online freeplay matches.</h5>
<h5>- Added new online freeplay info to the Discord rich presence integration.</h5>
<h5>- Added the new "Neo Tokyo (Arcade)" map to Discord rich presence integration.</h5>
<h5>- Fixed some icons in ImGui not scaling properly with the <code>imgui_global_scale</code> setting.</h5>
<h5>- The disable boost pills or pad settings for freeplay are a little broken, this is a result of Psyonix breaking boost pickups last update.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
</section>
<section class="docs-section" id="item-3-4-1">
<h2 class="section-heading">Version 2.4.1 (November 29th 2024)</h2>
<h5>- Added new hitbox visualizer settings for freeplay and offline game modes.</h5>
<h5>- Added the new "Porsche 911 GT3 RS" car body to the anonymizer setting <code>garage_hide_loadouts</code>.</h5>
<h5>- Added two new settings for custom ImGui styles, "TabBarBorderSize" and "TabBarOverlineSize".</h5>
<h5>- Fixed your cars boost being invisible if you had the same boost equipped in game and in CodeRed.</h5>
<h5>- Fixed a white boost cone that appeared on your car when equipping certain boosts with CodeRed.</h5>
<h5>- Fixed the title selector in the CodeRed dashboard sometimes being empty upon injection.</h5>
<h5>- Fixed the "update available" popup not working as of a few updates ago.</h5>
<h5>- Upgraded the internal ImGui framework to version 1.91.5.</h5>
<h5>- Internal code refactoring and minor bug fixes.</h5>
</section>
<section class="docs-section" id="item-3-4-0">
<h2 class="section-heading">Version 2.4.0 (November 13th 2024)</h2>
<h5>- Fixed various issues with profile items, such as banners and titles, not applying from last update.</h5>
</section>
<section class="docs-section" id="item-3-3-9">
<h2 class="section-heading">Version 2.3.9 (November 11th 2024)</h2>
<h5>- Added the new "1966 Cadillac DeVille" car body to the anonymizer setting <code>garage_hide_loadouts</code>.</h5>
<h5>- Renamed all the manager commands, for example <code>manager_reset_setting</code> has been renamed to just <code>reset_setting</code>.</h5>
<h5>- Online stadium colors will now also be applied in custom lan matches as opposed to freeplay colors.</h5>
<h5>- Fixed the <code>freeplay_pad_cooldown</code> and <code>freeplay_pill_cooldown</code> settings not applying when joining or respawning in freeplay.</h5>
<h5>- Fixed a crash that could happen when changing profile items in game and going back and forth through menus really fast.</h5>
<h5>- Fixed a crash that could happen with the "skill corrected" ImGui notification as of the last update.</h5>
<h5>- Fixed custom paint colors not applying in game for a select few car bodies or being inconsistent.</h5>
<h5>- Fixed certain titles not restoring properly if you disabled CodeRed loadouts mid-game.</h5>
<h5>- Internal optimizations and performance improvements.</h5>
</section>
<section class="docs-section" id="item-3-3-8">
<h2 class="section-heading">Version 2.3.8 (October 31st 2024)</h2>
<h5>- The <code>print_hitbox</code> command will now also print your car meshes translation (which is its offset) to the terminal.</h5>
<h5>- Fixed a rare thread racing crash related to ImGui notifications that could happen upon injection.</h5>
<h5>- Fixed some issues with the main menu background changer not working properly or getting stuck.</h5>
<h5>- Internal code refactoring and optimizations for custom RPC requests.</h5>
<h5>- Other bug fixes that are too spooky and scary to talk about.</h5>
</section>
<section class="docs-section" id="item-3-3-7">
<h2 class="section-heading">Version 2.3.7 (October 26th 2024)</h2>
<h5>- CodeRed can no longer be used by cabined accounts that require parental consent, I don't want to deal with the restrictions related to that stuff.</h5>
<h5>- Minor bug fixes and improvements to certain ImGui elements.</h5>
</section>
<section class="docs-section" id="item-3-3-6">
<h2 class="section-heading">Version 2.3.6 (October 22nd 2024)</h2>
<h5>- Removed the <code>brank_pumpkin_time</code> command which hired a random prisoner near you to come to your house an carve a pumpkin for you.</h5>
<h5>- Fixed a critical bug that happened in online games that caused a consistent fps dip every 1-2 seconds on lower end hardware.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
<h5>- Internal code refactoring and additional optimizations.</h5>
</section>
<section class="docs-section" id="item-3-3-5">
<h2 class="section-heading">Version 2.3.5 (October 18th 2024)</h2>
<h5>- Added a new setting <code>freeplay_unlimited_flips</code> which is pretty self explanatory.</h5>
<h5>- Added the new "McLaren Senna" car body to the anonymizer setting <code>garage_hide_loadouts</code>.</h5>
<h5>- Added the new "Drift Woods (Night)" map to Discord rich presence integration and the main menu background changer.</h5>
<h5>- Fixed your preview loadout when opening drops sometimes not showing what item you got after opening them.</h5>
<h5>- Fixed the goal explosion camera when viewing blueprints in your inventory not working properly.</h5>
<h5>- Fixed the <code>interface_april_icons</code> setting sometimes not applying at the end of games.</h5>
</section>
<section class="docs-section" id="item-3-3-4">
<h2 class="section-heading">Version 2.3.4 (October 11th 2024)</h2>
<h5>- The <code>garage_remove_elon</code> setting will now also apply to party members on the main menu.</h5>
<h5>- Fixed ImGui not registering mouse clicks right away if you tabbed out of the game, then tabbed back in and clicked an ImGui window.</h5>
<h5>- Fixed some elements in the key bindings window not lining up properly, as well as cutting off text.</h5>
<h5>- Various improvements and code refactoring related to ImGui windows.</h5>
<h5>- Internal backend changes to API requests and responses.</h5>
</section>
<section class="docs-section" id="item-3-3-3">
<h2 class="section-heading">Version 2.3.3 (October 5th 2024)</h2>
<h5>- Fixed you CodeRed loadout restoring to its actual loadout if another player joined your party on the main menu.</h5>
<h5>- Fixed the function database in the function scanner window not displaying properly unless you searched for something first.</h5>
<h5>- Fixed a rare edge case bug that could make CodeRed think you were playing in offline mode.</h5>
<h5>- Internal bug fixes and optimizations to how player mmr is requested.</h5>
</section>
<section class="docs-section" id="item-3-3-2">
<h2 class="section-heading">Version 2.3.2 (September 24th 2024)</h2>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
</section>
<section class="docs-section" id="item-3-3-1">
<h2 class="section-heading">Version 2.3.1 (September 23rd 2024)</h2>
<h5>- Fixed your CodeRed loadout not reapplying on the main menu when a new auth-ticket is requested by the game.</h5>
<h5>- Fixed a select few key names for the database dumper commands for some arguments.</h5>
<h5>- Fixed an ImGui rendering issue with the post process effects window.</h5>
<h5>- Backend API changes internal bug fixes related to async commands.</h5>
</section>
<section class="docs-section" id="item-3-3-0">
<h2 class="section-heading">Version 2.3.0 (September 6th 2024)</h2>
<h5>- Added two new arguments related to node images for the playlist dumper.</h5>
<h5>- Added the new BMW cars to the anonymizer setting <code>garage_hide_loadouts</code>.</h5>
<h5>- Fixed the <code>freeplay_clear_overrides</code> setting not applying if you had loadouts disabled.</h5>
<h5>- Important internal backend changes to the API.</h5>
<h5>- Upgraded the internal ImGui framework to version 1.91.1.</h5>
</section>
<section class="docs-section" id="item-3-2-9">
<h2 class="section-heading">Version 2.2.9 (September 3rd 2024)</h2>
<h5>- Added the new "Drift Woods" maps to the main menu background changer.</h5>
<h5>- Added a new "ActorState Debugger" window, which shows the states of your car and current ball.</h5>
<h5>- Fixed a bug that caused your player borders to sometimes not equip.</h5>
<h5>- Fixed a bug caused by Psyonix related to playlists on the main menu sometimes saying "Unavailable".</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
</section>
<section class="docs-section" id="item-3-2-8">
<h2 class="section-heading">Version 2.2.8 (August 21st 2024)</h2>
<h5>- Added a new debugging command <code>print_hitbox</code> which will print your cars current hitbox dimensions and offsets to the terminal.</h5>
<h5>- Added a new debugging command <code>print_login_url</code> which will print your players current login url to the terminal.</h5>
<h5>- Improved the <code>garage_hide_loadouts</code> setting to also replace car bodies with all default ones according to their hitbox.</h5>
<h5>- Custom freeplay stadium colors will now be applied during casual intermission matches.</h5>
<h5>- Fixed a crash that could happen when previewing certain product slots on the main menu through CodeRed.</h5>
<h5>- Fixed your CodeRed loadouts not applying in lobby intermissions in casual matches (car colors still don't apply).</h5>
<h5>- Fixed some scenarios where your CodeRed profile was not being applied after you received an item drop at the end of a match.</h5>
<h5>- Fixed Discord rich presence not updating your status if you went into a lobby intermission match after a casual game ended.</h5>
<h5>- Fixed the "time remaining" field for Discord rich presence not being very accurate in online games, as well as not displaying if you won or lost a match.</h5>
<h5>- Fixed the <code>garage_remove_elon</code> setting not replacing the Cybertruck body on cars if you also had the <code>garage_hide_loadouts</code> setting enabled.</h5>
<h5>- Internal optimizations and backend improvements.</h5>
</section>
<section class="docs-section" id="item-3-2-7">
<h2 class="section-heading">Version 2.2.7 (August 9th 2024)</h2>
<h5>- Added a new setting <code>garage_remove_elon</code> which removes Elon Musk items from players loadouts that you encounter online.</h5>
<h5>- Added a new anonymizer setting <code>garage_hide_loadouts</code> that forces the loadouts of players you encounter online to be stock items.</h5>
<h5>- Added a new color option for styles called "TextLink" that let you change the color of hyperlinks.</h5>
<h5>- Fixed custom primary and accent colors from your loadout not applying for some specific decals in freeplay or workshop maps.</h5>
<h5>- Fixed a bug with ImGui windows sometimes getting stuck to your mouse if you tabbed out and back into the game.</h5>
<h5>- Fixed an issue with hooking DirectX that could effect ImGui when injecting CodeRed into multiple game instances.</h5>
<h5>- Fixed a possible thread racing issue with logging if you injected CodeRed into multiple game instances.</h5>
<h5>- Internal bug fixes and stability improvements.</h5>
<h5>- Upgraded the internal ImGui framework to version 1.91.0</h5>
</section>
<section class="docs-section" id="item-3-2-6">
<h2 class="section-heading">Version 2.2.6 (July 23rd 2024)</h2>
<h5>- Added a new default style inspired by "whatyouhide"'s Gotham colorscheme for vim called "Gotham City (Dark Blue Green)".</h5>
<h5>- Added a new command <code></code> which removes the "You can also use this item in Fortnite" popup on products.</h5>
<h5>- Removed the ability to equip any of the Elon Musk items through CodeRed loadouts.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
</section>
<section class="docs-section" id="item-3-2-5">
<h2 class="section-heading">Version 2.2.5 (July 19th 2024)</h2>
<h5>- Added two new commands <code>matchmaking_select_id</code> and <code>matchmaking_deselect_id</code> that let you select playlists on the main menu by their id instead of row index.</h5>
<h5>- Fixed the tab colors being wrong in some windows, this was due to me not accounting for some new color ids as of the last ImGui update.</h5>
<h5>- Fixed tournament and private showing up with incorrect info for Discord rich presence, also matches will now show proper team sizes if players leave.</h5>
<h5>- Internal bug fixes and performance improvements.</h5>
</section>
<section class="docs-section" id="item-3-2-4">
<h2 class="section-heading">Version 2.2.4 (July 4th 2024)</h2>
<h5>- Fixed a rare crash that could happen upon injection related to a thread racing issue.</h5>
<h5>- Added a few new color options for custom styles related to tabs as per the new ImGui update.</h5>
<h5>- Upgraded the internal ImGui framework to version 1.9.9.</h5>
</section>
<section class="docs-section" id="item-3-2-3">
<h2 class="section-heading">Version 2.2.3 (June 25th 2024)</h2>
<h5>- Added support for displaying elapsed time when in overtime mode for Discord rich presence.</h5>
<h5>- Fixed the "manager_purge_logs" setting not purging logs that were generated by switching between the Steam and Epic versions of the game.</h5>
<h5>- Fixed CodeRed sometimes detecting your integrated graphics instead of your gpu if you were on a laptop.</h5>
<h5>- Fixed the wrong primary and accent colors sometimes being applied to your car in freeplay.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
<h5>- Internal code refactoring and improvements.</h5>
</section>
<section class="docs-section" id="item-3-2-2">
<h2 class="section-heading">Version 2.2.2 (June 20th 2024)</h2>
<h5>- The <code>stadium_disable_filters</code> setting now also disables color desaturation, turns out some maps do that for some reason.</h5>
<h5>- Possibly fixed a bug that made playlists on the main menu appear disabled, might have been related to waiting on the start menu before the game could auth you in.</h5>
<h5>- Fixed a couple random map images that weren't showing up in in Discord rich presence for some reason.</h5>
<h5>- Internal optimizations and miscellaneous bug fixes.</h5>
</section>
<section class="docs-section" id="item-3-2-1">
<h2 class="section-heading">Version 2.2.1 (June 10th 2024)</h2>
<h5>- Added a new setting <code>presence_discord_party</code> which enables showing that you're in a party for Discord rich presence.</h5>
<h5>- Fixed a crash that could happen with Discord rich presence if you didn't have Discord open in the background.</h5>
<h5>- Improved various elements to Discord rich presence text and timers.</h5>
<h5>- Improvements to the custom platform avatar system.</h5>
<h5>- Upgraded the internal ImGui framework to version 1.9.8.</h5>
</section>
<section class="docs-section" id="item-3-2-0">
<h2 class="section-heading">Version 2.2.0 (June 4th 2024)</h2>
<h5>- Added the new "Salty Shores (Salty Fest)" map to the main menu background changer.</h5>
<h5>- Added Discord rich presence integration, see the "Interface" tab for all the available settings (credit to Segal for creating the dummy dll).</h5>
<h5>- Your CodeRed border and banners will no longer be applied when entering the "profile" menu in the garage, this is to prevent a crash that could occur.</h5>
<h5>- The texture browser window now automatically refresh upon loading screens to prevent trying to export a texture that no longer exists.</h5>
<h5>- Improved displaying mmr on the playlist select menu, sometimes you'd have to go in and out of the menu for it to apply which has been fixed.</h5>
<h5>- Improved the internal safety system for injecting the dll really early, sometimes CodeRed would fail to initialize.</h5>
<h5>- Changed the ImGui notification system to use textures for icons instead of emojis.</h5>
<h5>- Updated the gamestate debugger to include rich presence info.</h5>
<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
<h5>- Upgraded the internal ImGui framework to version 1.9.7.</h5>
</section>
<section class="docs-section" id="item-3-1-9">
<h2 class="section-heading">Version 2.1.9 (May 24th 2024)</h2>
<h5>- Added a new setting <code>tracker_log_populations</code> which will track playlist populations in the background for statistics.</h5>
<h5>- Fixed a bug with the show goal speed settings sometimes being spammed in chat.</h5>
<h5>- Internal code refactoring and changes to the CodeRed framework.</h5>
<h5>- Performance improvements related to ImGui windows and WndProc.</h5>
</section>
<section class="docs-section" id="item-3-1-8">