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luaengine.h
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65 lines (46 loc) · 1.08 KB
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#ifndef LUAENGINE_H
#define LUAENGINE_H
#include <QObject>
#include <QString>
#include <functional>
#include <QStringList>
class EffectController;
class LuaInterface
{
public:
virtual ~LuaInterface() {}
virtual void registerEffect(const QString &name, std::function<EffectController *()>) = 0;
};
#ifdef HAS_LUAJIT
#include <lua.hpp>
class LuaEnginePrivate;
class LuaEngine : public QObject
{
Q_OBJECT
LuaEnginePrivate *d_ptr;
Q_DECLARE_PRIVATE(LuaEngine)
public:
explicit LuaEngine(QObject *parent = 0);
~LuaEngine();
void initialize(LuaInterface *i);
// FIXME: move plugin-related stuffs to a separate module (like PluginManager)
QStringList pluginDirectories(bool writable);
signals:
void error(QString);
public slots:
};
#else
class LuaEngine : public QObject
{
Q_OBJECT
public:
explicit LuaEngine(QObject *parent = 0);
~LuaEngine();
void initialize(LuaInterface *);
QStringList pluginDirectories(bool writable) { return QStringList(); }
signals:
void error(QString);
public slots:
};
#endif
#endif // LUAENGINE_H