-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathfreecammodule.lua
More file actions
427 lines (354 loc) · 11.2 KB
/
freecammodule.lua
File metadata and controls
427 lines (354 loc) · 11.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
local freecam = {}
local pi = math.pi
local abs = math.abs
local clamp = math.clamp
local exp = math.exp
local rad = math.rad
local sign = math.sign
local sqrt = math.sqrt
local tan = math.tan
local ContextActionService = game:GetService("ContextActionService")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
if not LocalPlayer then
Players:GetPropertyChangedSignal("LocalPlayer"):Wait()
LocalPlayer = Players.LocalPlayer
end
local Camera = Workspace.CurrentCamera
Workspace:GetPropertyChangedSignal("CurrentCamera"):Connect(function()
local newCamera = Workspace.CurrentCamera
if newCamera then
Camera = newCamera
end
end)
local TOGGLE_INPUT_PRIORITY = Enum.ContextActionPriority.Low.Value
local INPUT_PRIORITY = Enum.ContextActionPriority.High.Value
local FREECAM_MACRO_KB = {Enum.KeyCode.LeftShift, Enum.KeyCode.P}
local NAV_GAIN = Vector3.new(1, 1, 1)*64
local PAN_GAIN = Vector2.new(0.75, 1)*8
local FOV_GAIN = 300
local PITCH_LIMIT = rad(90)
local VEL_STIFFNESS = 10
local PAN_STIFFNESS = 10
local FOV_STIFFNESS = 10
local Spring = {} do
Spring.__index = Spring
function Spring.new(freq, pos)
local self = setmetatable({}, Spring)
self.f = freq
self.p = pos
self.v = pos*0
return self
end
function Spring:Update(dt, goal)
local f = self.f*2*pi
local p0 = self.p
local v0 = self.v
local offset = goal - p0
local decay = exp(-f*dt)
local p1 = goal + (v0*dt - offset*(f*dt + 1))*decay
local v1 = (f*dt*(offset*f - v0) + v0)*decay
self.p = p1
self.v = v1
return p1
end
function Spring:Reset(pos)
self.p = pos
self.v = pos*0
end
end
local cameraPos = Vector3.new()
local cameraRot = Vector2.new()
local cameraFov = 0
local velSpring = Spring.new(VEL_STIFFNESS, Vector3.new())
local panSpring = Spring.new(PAN_STIFFNESS, Vector2.new())
local fovSpring = Spring.new(FOV_STIFFNESS, 0)
local Input = {} do
local thumbstickCurve do
local K_CURVATURE = 2.0
local K_DEADZONE = 0.15
local function fCurve(x)
return (exp(K_CURVATURE*x) - 1)/(exp(K_CURVATURE) - 1)
end
local function fDeadzone(x)
return fCurve((x - K_DEADZONE)/(1 - K_DEADZONE))
end
function thumbstickCurve(x)
return sign(x)*clamp(fDeadzone(abs(x)), 0, 1)
end
end
local gamepad = {
ButtonX = 0,
ButtonY = 0,
DPadDown = 0,
DPadUp = 0,
ButtonL2 = 0,
ButtonR2 = 0,
Thumbstick1 = Vector2.new(),
Thumbstick2 = Vector2.new(),
}
local keyboard = {
W = 0,
A = 0,
S = 0,
D = 0,
E = 0,
Q = 0,
U = 0,
H = 0,
J = 0,
K = 0,
I = 0,
Y = 0,
Up = 0,
Down = 0,
LeftShift = 0,
RightShift = 0,
}
local mouse = {
Delta = Vector2.new(),
MouseWheel = 0,
}
local NAV_GAMEPAD_SPEED = Vector3.new(1, 1, 1)
local NAV_KEYBOARD_SPEED = Vector3.new(1, 1, 1)
local PAN_MOUSE_SPEED = Vector2.new(1, 1)*(pi/64)
local PAN_GAMEPAD_SPEED = Vector2.new(1, 1)*(pi/8)
local FOV_WHEEL_SPEED = 1.0
local FOV_GAMEPAD_SPEED = 0.25
local NAV_ADJ_SPEED = 0.75
local NAV_SHIFT_MUL = 0.25
local navSpeed = 1
function Input.Vel(dt)
navSpeed = clamp(navSpeed + dt*(keyboard.Up - keyboard.Down)*NAV_ADJ_SPEED, 0.01, 4)
local kGamepad = Vector3.new(
thumbstickCurve(gamepad.Thumbstick1.X),
thumbstickCurve(gamepad.ButtonR2) - thumbstickCurve(gamepad.ButtonL2),
thumbstickCurve(-gamepad.Thumbstick1.Y)
)*NAV_GAMEPAD_SPEED
local kKeyboard = Vector3.new(
keyboard.D - keyboard.A + keyboard.K - keyboard.H,
keyboard.E - keyboard.Q + keyboard.I - keyboard.Y,
keyboard.S - keyboard.W + keyboard.J - keyboard.U
)*NAV_KEYBOARD_SPEED
local shift = UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) or UserInputService:IsKeyDown(Enum.KeyCode.RightShift)
return (kGamepad + kKeyboard)*(navSpeed*(shift and NAV_SHIFT_MUL or 1))
end
function Input.Pan(dt)
local kGamepad = Vector2.new(
thumbstickCurve(gamepad.Thumbstick2.Y),
thumbstickCurve(-gamepad.Thumbstick2.X)
)*PAN_GAMEPAD_SPEED
local kMouse = mouse.Delta*PAN_MOUSE_SPEED
mouse.Delta = Vector2.new()
return kGamepad + kMouse
end
function Input.Fov(dt)
local kGamepad = (gamepad.ButtonX - gamepad.ButtonY)*FOV_GAMEPAD_SPEED
local kMouse = mouse.MouseWheel*FOV_WHEEL_SPEED
mouse.MouseWheel = 0
return kGamepad + kMouse
end
do
local function Keypress(action, state, input)
keyboard[input.KeyCode.Name] = state == Enum.UserInputState.Begin and 1 or 0
return Enum.ContextActionResult.Sink
end
local function GpButton(action, state, input)
gamepad[input.KeyCode.Name] = state == Enum.UserInputState.Begin and 1 or 0
return Enum.ContextActionResult.Sink
end
local function MousePan(action, state, input)
local delta = input.Delta
mouse.Delta = Vector2.new(-delta.y, -delta.x)
return Enum.ContextActionResult.Sink
end
local function Thumb(action, state, input)
gamepad[input.KeyCode.Name] = input.Position
return Enum.ContextActionResult.Sink
end
local function Trigger(action, state, input)
gamepad[input.KeyCode.Name] = input.Position.z
return Enum.ContextActionResult.Sink
end
local function MouseWheel(action, state, input)
mouse[input.UserInputType.Name] = -input.Position.z
return Enum.ContextActionResult.Sink
end
local function Zero(t)
for k, v in pairs(t) do
t[k] = v*0
end
end
function Input.StartCapture()
ContextActionService:BindActionAtPriority("FreecamKeyboard", Keypress, false, INPUT_PRIORITY,
Enum.KeyCode.W, Enum.KeyCode.U,
Enum.KeyCode.A, Enum.KeyCode.H,
Enum.KeyCode.S, Enum.KeyCode.J,
Enum.KeyCode.D, Enum.KeyCode.K,
Enum.KeyCode.E, Enum.KeyCode.I,
Enum.KeyCode.Q, Enum.KeyCode.Y,
Enum.KeyCode.Up, Enum.KeyCode.Down
)
ContextActionService:BindActionAtPriority("FreecamMousePan", MousePan, false, INPUT_PRIORITY, Enum.UserInputType.MouseMovement)
ContextActionService:BindActionAtPriority("FreecamMouseWheel", MouseWheel, false, INPUT_PRIORITY, Enum.UserInputType.MouseWheel)
ContextActionService:BindActionAtPriority("FreecamGamepadButton", GpButton, false, INPUT_PRIORITY, Enum.KeyCode.ButtonX, Enum.KeyCode.ButtonY)
ContextActionService:BindActionAtPriority("FreecamGamepadTrigger", Trigger, false, INPUT_PRIORITY, Enum.KeyCode.ButtonR2, Enum.KeyCode.ButtonL2)
ContextActionService:BindActionAtPriority("FreecamGamepadThumbstick", Thumb, false, INPUT_PRIORITY, Enum.KeyCode.Thumbstick1, Enum.KeyCode.Thumbstick2)
end
function Input.StopCapture()
navSpeed = 1
Zero(gamepad)
Zero(keyboard)
Zero(mouse)
ContextActionService:UnbindAction("FreecamKeyboard")
ContextActionService:UnbindAction("FreecamMousePan")
ContextActionService:UnbindAction("FreecamMouseWheel")
ContextActionService:UnbindAction("FreecamGamepadButton")
ContextActionService:UnbindAction("FreecamGamepadTrigger")
ContextActionService:UnbindAction("FreecamGamepadThumbstick")
end
end
end
local function GetFocusDistance(cameraFrame)
local znear = 0.1
local viewport = Camera.ViewportSize
local projy = 2*tan(cameraFov/2)
local projx = viewport.x/viewport.y*projy
local fx = cameraFrame.rightVector
local fy = cameraFrame.upVector
local fz = cameraFrame.lookVector
local minVect = Vector3.new()
local minDist = 512
for x = 0, 1, 0.5 do
for y = 0, 1, 0.5 do
local cx = (x - 0.5)*projx
local cy = (y - 0.5)*projy
local offset = fx*cx - fy*cy + fz
local origin = cameraFrame.p + offset*znear
local _, hit = Workspace:FindPartOnRay(Ray.new(origin, offset.unit*minDist))
local dist = (hit - origin).magnitude
if minDist > dist then
minDist = dist
minVect = offset.unit
end
end
end
return fz:Dot(minVect)*minDist
end
local function StepFreecam(dt)
local vel = velSpring:Update(dt, Input.Vel(dt))
local pan = panSpring:Update(dt, Input.Pan(dt))
local fov = fovSpring:Update(dt, Input.Fov(dt))
local zoomFactor = sqrt(tan(rad(70/2))/tan(rad(cameraFov/2)))
cameraFov = clamp(cameraFov + fov*FOV_GAIN*(dt/zoomFactor), 1, 120)
cameraRot = cameraRot + pan*PAN_GAIN*(dt/zoomFactor)
cameraRot = Vector2.new(clamp(cameraRot.x, -PITCH_LIMIT, PITCH_LIMIT), cameraRot.y%(2*pi))
local cameraCFrame = CFrame.new(cameraPos)*CFrame.fromOrientation(cameraRot.x, cameraRot.y, 0)*CFrame.new(vel*NAV_GAIN*dt)
cameraPos = cameraCFrame.p
Camera.CFrame = cameraCFrame
Camera.Focus = cameraCFrame*CFrame.new(0, 0, -GetFocusDistance(cameraCFrame))
Camera.FieldOfView = cameraFov
end
local PlayerState = {} do
local mouseBehavior
local mouseIconEnabled
local cameraType
local cameraFocus
local cameraCFrame
local cameraFieldOfView
local screenGuis = {}
local coreGuis = {
Backpack = true,
Chat = true,
Health = true,
PlayerList = true,
}
local setCores = {
BadgesNotificationsActive = true,
PointsNotificationsActive = true,
}
function PlayerState.Push()
--[[
for name in pairs(coreGuis) do
coreGuis[name] = StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType[name])
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType[name], false)
end
for name in pairs(setCores) do
setCores[name] = StarterGui:GetCore(name)
StarterGui:SetCore(name, false)
end
local playergui = LocalPlayer:FindFirstChildOfClass("PlayerGui")
if playergui then
for _, gui in pairs(playergui:GetChildren()) do
if gui:IsA("ScreenGui") and gui.Enabled then
screenGuis[#screenGuis + 1] = gui
gui.Enabled = false
end
end
end
--]]
cameraFieldOfView = Camera.FieldOfView
Camera.FieldOfView = 70
cameraType = Camera.CameraType
Camera.CameraType = Enum.CameraType.Custom
cameraCFrame = Camera.CFrame
cameraFocus = Camera.Focus
mouseIconEnabled = UserInputService.MouseIconEnabled
UserInputService.MouseIconEnabled = true
mouseBehavior = UserInputService.MouseBehavior
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
end
function PlayerState.Pop()
for name, isEnabled in pairs(coreGuis) do
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType[name], isEnabled)
end
for name, isEnabled in pairs(setCores) do
StarterGui:SetCore(name, isEnabled)
end
for _, gui in pairs(screenGuis) do
if gui.Parent then
gui.Enabled = true
end
end
Camera.FieldOfView = cameraFieldOfView
cameraFieldOfView = nil
Camera.CameraType = cameraType
cameraType = nil
Camera.CFrame = cameraCFrame
cameraCFrame = nil
Camera.Focus = cameraFocus
cameraFocus = nil
UserInputService.MouseIconEnabled = mouseIconEnabled
mouseIconEnabled = nil
UserInputService.MouseBehavior = mouseBehavior
mouseBehavior = nil
end
end
local function StartFreecam()
local cameraCFrame = Camera.CFrame
cameraRot = Vector2.new(cameraCFrame:toEulerAnglesYXZ())
cameraPos = cameraCFrame.p
cameraFov = Camera.FieldOfView
velSpring:Reset(Vector3.new())
panSpring:Reset(Vector2.new())
fovSpring:Reset(0)
PlayerState.Push()
RunService:BindToRenderStep("Freecam", Enum.RenderPriority.Camera.Value, StepFreecam)
Input.StartCapture()
end
local function StopFreecam()
Input.StopCapture()
RunService:UnbindFromRenderStep("Freecam")
PlayerState.Pop()
end
function freecam:EnableFreecam()
StartFreecam()
end
function freecam:StopFreecam()
StopFreecam()
end
return freecam