From 4e4375fe560d60b54c541e4e5685e8ed853c26c5 Mon Sep 17 00:00:00 2001 From: Kindrat Beregovyi Date: Wed, 5 Mar 2025 22:25:47 -0500 Subject: [PATCH] Fixed an issue with the camera pointer when an entity has both Instanced and Prefab components. --- Renderer/FERenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Renderer/FERenderer.cpp b/Renderer/FERenderer.cpp index adb2d97..e78843f 100644 --- a/Renderer/FERenderer.cpp +++ b/Renderer/FERenderer.cpp @@ -1070,7 +1070,7 @@ void FERenderer::Render(FEScene* CurrentScene) for (size_t i = 0; i < InstancedComponent.InstancedElementsData.size(); i++) { - RenderGameModelComponentWithInstanced(Entity, nullptr, false, false, i); + RenderGameModelComponentWithInstanced(Entity, MainCameraEntity, false, false, i); } }